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Guilds of Tsinaal

The Four Major Guilds of Tsinaal

 
The Dead Beast's Stare, The Vigilant, House Izzel, Crow's Legacy. Every Tsinaalite knew these names by heart. Then came The Victoricci Empire.
  The heart city of Tsinaal was ran by four guilds, descending from early settlements in greater Tsinaal. Each cover a different aspect of legislation, providing protection, law, trade and municipal services to the city. However, much historical tension was built up in between the guilds, and most were raised into loyalty to a guild, serving them and bearing hostilities to those in rival guilds.   The Dead Beast's Stare was a guild of monster hunters that protect the city's walls from the collassall threats outside. Boasting a primarily human population, the guild takes pride in the skill and determination of it's hunters, and operated primarily out of the city, compared to other guilds.   The Vigilant were a counsel of law-enforcers that keep a police like watch on the populus of Tsinaal. Their numbers in armed enforcers were the largest of any guild, and were primarily dwarven. They tend to deal with problems very capitally, and did not shy from slaughtering those who disobeyed their treasured codes.   House Izzel was a diplomatic group of upperclass half-elves that employ merchants, bankers, agents to manage the funds, trades and secrecy of Tsinaal. They had many connections to groups in the mainland, and worked from the shadows, controlling the workings of Tsinaal through clandestine trades and secret exchanges   Crow's Legacy was a guild formed in memory of the beloved king of their origin settlement, Crow's Legacy controlled the hospitals, schools, public services and city maitnence. They were often overlooked by the other guilds, but boasted the largest following thanks to their humble workings and personal interactions with the lower and middle-class of Tsinaal.  

Current Leaders

  Honary Elder Maxon Frau Maxon was the current acting leader of The Dead Beast's Stare. He was the latest in a bloodline of highly trained elders of the Frau bloodline, and had been very contriversial in his new lead, especially on his push for a larger number of members, conseqentialy causing many existing hunters to have their traditional trophy rights revoked as a means of dividing more among the masses.   The Overseer Senate Lawing with an iron fist, the overseer senate hds remained in power from the beggining of The Vigilant, boasting members that have been with the guild from it's founding. They democratically made decisions for the guild, but mostly all hold the same values, so divide is rare.   Madam Inna Tress Was the leader of the guild's controlling society, she was an older half elf, and has been running the guild for 40 years after her father, the guilds previous leader, dissapeared under mysterious circumstances. Not much was known about her, other than that she is told to host wonderful parties among the upper class.   Thomas Borne A younger halfling, Thomas had been voted in as the current leader after a succsessful campaign based on reform in the orphanage and education systems. Not much was known about him either, other than his humble begginings among the lower class. However, it is rumored that he was secretly a puppet for House Izzel, due to some suspisions around the election

Quick Info

 

The Dead Beasts Stare

  Leader: Honary Elder Maxis Frau   Legislation: City Protection   Tenents: Skill, Determination, Will  

The Vigilant

  Leaders: The Overseer Senate   Legislation: Law Enforcment   Tenents: Devotion, Control, Union  

House Izzel

  Leader: Madam Inna Tress   Legislation: Trade and Treasury   Tenents: Intellect, Buissness, Secrecy  

Crow's Legacy

  Leader: Thomas Borne   Legislation: Civil and Health Services   Tenents: Loyalty, Genorosity, Humility

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