Facts of the World
Player Info
Due to the campaign theme and location not every race is present, and some classes require some work to retrofit. The current present races are
Common Races: Humans, Lizardfolk, Halflings
Uncommon Races: Grung, Tortle, Tritons and Locathah
Rare Races: Aarakocra, Mousefolk, Tabaxi, Kobolds Aberrant: Changelings, Dragonborn, Gith, Kalashtar, Aasimar, Tiefling, Dhampir
Every other race is playable but will require a good reason (Maybe something they need the Wish spell to fix).
The classes that require retrofitting would be any class that uses heavy or medium armor (metal armors will not work on ships and underwater) and artificers.
Druids, Clerics and Paladins should talk to me about playing around a religious system of Animism (which won’t make things difficult, just different). Lastly, weapons will all be a bit different than standard Western Weapons. This world has very little metal in it, so traditional steel swords are few and far between (look for Japanese inspiration when they do exist). Instead most people would use polynesian weaponry that I’ll discuss more below (a lot more blunt or jagged rock weaponry).
Lastly every character will be given a particular boon, that shall level up as complete specific tasks. Please talk to me about what types of boons you may want.
Quick Facts about the World
One of the primary types of religion of the region is Animism. There are gods that are worshiped, but they are worshiped in congruence to spirits that exist in most things. While there are powerful overarching spirits, Spirits of a forest, or a river, every single thing has an amount of mana that is important to respect and protect. This idea of Animism is far more prevalent on certain Islands, whereas others will worship just the prevalent religious pantheon of the region.
Major Cities
Modal: The capital of the empire that runs north to the island of Ovisa and far south (Tho they claim to control all of Samudra). This is a bustling city and a cultural hub that is disconnected from a lot of the themes of the land. If you are playing an unlisted race or an Aarakocra or Tabaxi you come from here. The majority of the people are Humans or Lizardfolk (Monitor)
Ovisa: a small militaristic city set up at the edge of the military control of the empire. The city is run as a police/ military state. The populace is mostly Human and a large part military servicemen.
Magua Mu: A tribal village with a democratically elected mayor. Population mostly Humans and Mousefolk.
Dakkel: A pirate run city with a hereditary ruler who holds no power. The city is run by a particular pirate band and is a haven for pirates in general as long as you stay on the good side of the leader. Mostly Humans
Mahina: A lizardfolk (Iguana) and halfling city run by a Half-Dragon. While outsiders are allowed they are distrusted here
Laitiiti: Smaller Lizardfolk (Gecko) tribe live on this island
Bassit: Small population of aggressive Grung
Kalakatoa: Small population of Peaceful Tortles
Hantu: Uninhabited island, famous for the Night March