BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Arduia, Union of States

Though individually weak, others are weaker than our combined might!
— Early Arduian Statesman

Written by Azrael91

Observations from Arduia


"This nation is a lovely place to live. I am able to focus on my work and raising my children because I know that my lord will represent my intrests in our government. And I do not have to fear the lord, since the rule of law is placed above any individual. How peaceful this life is."

-Rural Arduian Farmer

Observations from Estrye


Observations from Reshor


Observations from Elfeed


Observations from the Wooden Monarchy


Observations from Mercs of the Munificent Merc Company


Observations from the Game Master

"Arduia is a prosperous, multi-generational, Human dominated democracy sharing a continent with Estrye, lying on the southern half. Geographically expansive, Arduia relies heavily on the state system it has pioneered in the world of Sanial to address the challenges on government such a large geographic area presents. The state system is fundamental in how Arduia has functioned well for hundreds of years, since the many individual states can meet the varying needs of the regions they govern. Arduia’s national government came into being after several of the individual states, then just local domains, formed a union to face mounting military, economic, cultural, and religious attacks from larger neighbors. The successful repeal of foreign encroachment caused other regions in the area to organize and petition for membership. Due to the fast incorporation of the many member states, new “noble” house sprung up – with popular locals elevated by their peers to serve as their region’s noble representative. Beholden to the local interests, and faced with a threat of defunding, these representatives ultimately found it beneficial to purse locally informed agendas. However, over time this dependence has waned, and representatives have become increasing interested in dynastic legacies. This combined with strife between varying States has weakened Arduia considerably. The federal government yet manages to function by primarily focusing on foreign diplomacy and setting national mandates, leaving the individual states to implement them."

Alignment
Lawful Neutral
Government
Republic of Nobility (Federal) | Representative Democracy (State) | Direct Democracy (Local)
Capital
Arduia (276,000)
Populations
Human(Ardus), Human (Estes), Elf (Elfees), Dwarf, Halfling
Languages
Common, Elven, Dwarven
Religions
Pharism (restricted), Gozism, Nethism
Unique Characteristics
Defensive, Litigious
Type
Geopolitical, Republic
Conjugates
Arduian (Adjective), Ardu (Proper Noun)
Exports
Foodstuffs(Seafood), Literature, Lumber
Imports
Finished Goods, Valuable Minerals/Ores
Allies
Republics or Representative Nations, Munificent Merc Co.
Enemies
Non-Republic Nations, Aggressive Nations
Factions
Alliance from the Origin, Church of Pharasma, Munificent Merc Co., Resplendent Judges
Threats
Estrye's Religious Doctrine, Southern Ice Plains Monsters

Notable Peoples of Arduia


Cardinal of the Church of Pharasma, Simon Far (LN Male Human Administrator CR 14)

The leader of the Church of Pharasma (Pharism) in Arduia and beholden only to Pharasma’s Aspect. Simon is an experienced, even keeled Cleric with a talent for navigating religious politics. Many of the Church’s current (popular) programs are his direct doing. He remains purposefully removed from national politics. His speciality is in Social Encounters.

First of the Alliance, Alazar Arduia (LE Female Human Politician CR 16)

Alazar Arduia is the current head of the disputedly oldest noble house - House Arduia of the city, state, and nation of Arduia. She is entirely interested in advancing herself, and her house by association, without care for anything or anyone else. She claims whatever she thinks she can get away with to amass more wealth and power. The state is only a vehicle for her personal ambition, and once she has enough power, she aspires to replace the state with her iron word. She is terrible to negotiate with, but anything that happens nationally does so only with her backing. Her Speciality is in Social Encounters

Munificent Merc Lieutenant, Itzam (NG Male Human Wizard CR 14)

The most powerful spellcaster in Adruia, Itzam is the top official for the Munificent Merc Company in the region. He is mostly interested in making the company money hand over fist, and a functioning state with affluent denizens is the cornerstone of his ambition. He dislikes Alazar, but has the funding to buy her vote (despite not being a government representative). He does often buy her vote to help along federal business that can help generate greater ROIs. His speciality is in Social Encounters.

Head Judge, Phoenix (LG Female Human Judge CR 15)

Head of the Resplendent Judges, Phoenix is devoted to carrying out justice in Adruia. Determined to her cause, she draws strength from Pharasma and authority from the people. Fiercely independent, she has resisted Alazar repeatedly and works only on the demands of her faith or her people – not on her purse. She gets along well with Simon, and is perhaps his sole ally on the national level. Her speciality is in Combat Encounters


Based off of American (United States) culture.
More will be added to this article as the world is built.

Comments

Author's Notes

I have been intermittenly building people, places, things, ect. since I was in middle school. However, this is my first full scale attempt at a star system. Any constructive comments (including opinion's like, "I'd have done it this way..." will be welcomed and duefully considered. Please refrain from comments that are meant only to be critical.


Please Login in order to comment!