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Sir Eoin ap Rhys

Eoin ap Rhys of Embercal

Mental characteristics

Education

Entered training as a knight under Sir Aldwyn ab Gwaednerth of Wintersummit in 1418 as a page. In 1424 he started training as a squire and completed his training by 1430.

Employment

After completing his training he took opp the position of knight bachelor at his fathers manor of Embercall.

Accomplishments & Achievements

He killed two Orcs in a battle in 1429 comming to Sir Aldwyn aid.   Winning the squires melee in the 1430 tournament is his personal high-point.

Failures & Embarrassments

He was thoroughly defeated in the squires joust in the 1428 tournament, failing to break a sigle lance and was unhorsed two times.

Social

Relationships

Sir Aldwyn ab Gwaednerth of Wintersummit

Former Mentor (Important)

Towards Sir Eoin ap Rhys

2

Honest


Sir Eoin ap Rhys

Former Apprentice (Important)

Towards Sir Aldwyn ab Gwaednerth of Wintersummit

3

Honest


History

Eoin ap Reys started his training in 1418 as a page. In 1424 he started training as a squire and completed his training by 1430.

Commonalities & Shared Interests

In 1426, 1428 and 1429 the pair was on military campaigns against the Orcs. In the campaign of 1429 Eoin ap Reys played an active part in battle killin two Orcs.

Sir Eoin ap Rhys

Frend (Trivial)

Towards Frath Windrivver

3

Honest


Frath Windrivver

Frend (Trivial)

Towards Sir Eoin ap Rhys

3

Honest


History

They Hunted together Eoin was knoked out but Frath and Shaundyl did not hesitate to use there healing potion to heal him.

Sir Eoin ap Rhys

Frend (Trivial)

Towards Shaundyl Qinkian

3

Honest


Shaundyl Qinkian

Frend (Trivial)

Towards Sir Eoin ap Rhys

3

Honest


History

They Hunted together Eoin was knoked out but Frath and Shaundyl did not hesitate to use there healing potion to heal him.

Current Location
Species
Ethnicity
Professions
Currently Held Titles
Year of Birth
1412 TD 19 Years old
Spouses
Siblings
Children
Known Languages
Cyrami Sindarin Gruumshis

Sir Eoin ap Rhys

Fighter 2 Class & Level
Noble Background
Human (variant) Race
Any Good Alignment

Strength 16
+3
Dexterity 10
+0
constitution 14
+2
intelligence 12
+1
wisdom 12
+1
charisma 12
+1
Total Hit Dice 2
Hit Die 1d10+2
2 proficiency bonus
13 Passive perception
5 Strength
0 Dexterity
4 Constitution
1 Intelligence
1 Wisdom
1 Charisma
saving throws
0 Acrobatics
1 Animal Handling
1 Arcana
5 Athletics
1 Deception
3 History
3 Insight
1 Intimidation
1 Investigation
1 Medicine
1 Nature
3 Perception
1 Performance
3 Persuasion
1 Religion
0 Sleight of Hands
0 Stealth
1 Survival
skills
20
AC
20
Hit Points
0
Initiative
30 ft
Speed
Cyrami
Sindarin
Gruumshis
Proficiencies
Attacks

Spellcasting
Plate armour
Sheild
Longsword
Lance
Warhammer
Equipment

Personality Traits

Ideals

Bonds

Flaws
Duelist
When you are wielding a melee w eapon in one hand and
no other weapons, you gain a +2 bonus to damage rolls
with that weapon.

Second Wind

You have a limited well o f stamina that you can draw on
to protect yourself from harm. On your turn, you can use
a bonus action to regain hit points equal to 1d 10 + your
fighter level.
Once you use this feature, you must finish a short or
long rest before you can use it again.

Action Surge

Starting at 2nd level, you can push yourself beyond your
normal limits for a moment. On your turn, you can take
one additional action on top o f your regular action and a
possible bonus action.
Once you use this feature, you must finish a short or
long rest before you can use it again. Starting at 17th
level, you can use it twice before a rest, but only once on
Features & Traits

Comments

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