The Black Market
In a way, the Black Market might be thought of as a network of scroungers, purveyors and facilitators in acquisitions, distribution and sales. In short, the Black Market specializes in the sale of whatever the customer wants but cannot get through normal or legal channels. Of course, such rare, dangerous and illegal contraband comes at a price. The greater the demand and unavailability of the item, the higher the price. And as criminals and opportunists, the Black Market takes advantage of circumstance and jacks the price up as high as the market will bear.
The Black Market's blueprint for success is built on the simple principle of selling contraband, weapons and vice to the disenfranchised. In the violent, ever changing environment of Rifts Earth, the ability to acquire weapons, vehicles, armor, medicine and supplies is, for many people, a matter of life and death. Thus, for a lot of communities, mercenary companies, adventurer groups, rebels, criminal bands and even heroes and refugees, the wares and services of the Black Market are their life's blood and only chance for survival. The sale of illegal weapons and weapon systems such as power armor, robots, tanks and aircraft has always been the bread and butter of the modem Black Market's operations. And there has been no other time in history where the entire world has become a patchwork of tiny nation-states, kingdoms and city-states, all of which are under threat from the savage environment and hostile forces all around them. The Rifts regularly release new dangers from alien worlds, and then there is the threat from other, better armed neighbors, raiders, bandits, monsters and magic. With these conditions in place, the Black Market has filled the void in providing "gear" quickly, quietly, and without regard to any possible legal red tape or moral ramifications. This has enabled the domestic and international arms trade to blossom into the world's leading industry, outstripping everything but food production and the collection of natural resources.
The Black Market's blueprint for success is built on the simple principle of selling contraband, weapons and vice to the disenfranchised. In the violent, ever changing environment of Rifts Earth, the ability to acquire weapons, vehicles, armor, medicine and supplies is, for many people, a matter of life and death. Thus, for a lot of communities, mercenary companies, adventurer groups, rebels, criminal bands and even heroes and refugees, the wares and services of the Black Market are their life's blood and only chance for survival. The sale of illegal weapons and weapon systems such as power armor, robots, tanks and aircraft has always been the bread and butter of the modem Black Market's operations. And there has been no other time in history where the entire world has become a patchwork of tiny nation-states, kingdoms and city-states, all of which are under threat from the savage environment and hostile forces all around them. The Rifts regularly release new dangers from alien worlds, and then there is the threat from other, better armed neighbors, raiders, bandits, monsters and magic. With these conditions in place, the Black Market has filled the void in providing "gear" quickly, quietly, and without regard to any possible legal red tape or moral ramifications. This has enabled the domestic and international arms trade to blossom into the world's leading industry, outstripping everything but food production and the collection of natural resources.
Structure
- Bandito Arms - A major manufacturer and smuggler operating out of the New West.
- The Chicago Network - The mob - they are who most people think of when they think of the Black Market.
- The Immaterial Hand - Black Marketeers who use magic and Rifts to smuggle goods and who specialize in magic contraband.
- El Oculta - The Black Market of the American Southwest and supplier to the Pecos Empire, Northern Mexico, Raiders, Bandits, and other unsavory types. Also deals in drugs and criminal enterprises.
- Le Marche Noir- The Black Market of Free Quebec and Southern Canada, and the main Supplier of Glitter Boys and Triax Industries products on the Black Market.
Assets
Black Market Businesses
The following businesses are typical Black Market dominated
enterprises. The percentage indicates how heavily the
Black Market dominates that particular type of business and the
likelihood that it is run by them.
80% of all Body-Chop-Shops and Juicer and M.O.M. augmentation.
75% of all smuggling operations of every variety.
70% of all "underground" dealers in contraband.
65% of all fence operations (buying and reselling stolen goods).
60% of all houses of ill-repute/sex trade.
60% of all forgery/fake I.D.s and document enterprises.
56% of all sports betting.
54% of all gambling establishments.
52% of all drug manufacturing and drug dealing.
50% of all traveling shows.
50% of all used arms dealers: weapons, power armor, combat
vehicles, robots and military grade equipment. And 50% of "legitimate"
resellers knowingly or unknowingly purchase at least one
third of their inventory from the Black Market. That number is
75% to mercenaries and the criminal underworld: bandits, raiders,
pirates, outlaws, and other criminal groups/organizations.
45% of all pawnshops.
40% of all used vehicle, robot and adventure gear suppliers.
Another 40% of "legitimate" resellers purchase at least one third of
their inventory from the Black Market. That number is 60% to the
criminal underworld: bandits, raiders, pirates, and other criminal
organizations.
40% of all job brokering for mercenaries and adventurers.
30% of all nightclubs.
25% of all taverns/saloons/bars.
20% of organizing and running all high profile sporting events
and 40% of all "blood sports" (gladiatorial games, duels, boxing/
fighting competitions, animal fights, and similar violent sports).
10% of magic shops.
2% Slavery/Slave trafficking. The Black Market tends to avoid
the slave business and considers Slavers to be despicable scum.
There is a big difference between "slavery" and smuggling refugees,
wanted fugitive, spies and agents in and out of a particular
location. The former is avoided, the later is one of the Black Market's
specialties.
35% of all other "criminal" enterprises
Basic Rules of Black Market Etiquette:
1. Be respectful in all business dealings and public affairs, and be worthy of respect. Respect is everything to Black Marketeers, especially when dealing with the Five Factions and other Bosses, leaders and criminals. Respect gets you the right kind of attention. It will make important people listen to you. It can build trust, which can lead to opportunities in the various criminal enterprises. Although the Five Factions can be heated rivals, and even deadly enemies, they are still respectful of each other most of the time.
2. If you're going to "hit" someone (take their holdings, assets, or lives), hit them directly and as hard as possible. This shows respect for one's rivals, keeps from disrupting business too much, and keeps aggressive actions quick and quiet. Black Marketeers do not generally fight their enemies with prolonged battles or armed forces. Better to use intimidation and extortion, and when necessary, send in an assassin or saboteur where you need him. It is also important to not be cruel, especially with Black Market rivals. It's an unspoken rule to not let your rivals suffer. Also, it is good form to finish what you start and never let your enemy escape your wrath, unless there is some advantage in it for you. A vengeful enemy on the loose can only complicate matters and come back to haunt you.
3. Deal with whomever you want, but never with demons, and only with the Coalition when exceptionally advantageous. This rule is broken probably more than any others. Many Black Marketeers trade with, if not outright work with, demons and other supernatural beings, as well as various types of monsters, aliens, dragons and creatures of magic. Dealing with the Coalition is generally considered to be less desirable than dealing with demons, but it is done more than anyone is willing to admit. Of course, blackmailing or corrupting a CS lawman and using him to your own advantage, or having a Coalition goon "in your pocket" (bribed to betray the CS and help you), is not only acceptable, but a feather in the Black Marketeer's cap, provided it doesn't backfire on him. Coalition snitches and agents are NEVER to be trusted completely. Never. Dealing with the CS and demons are both considered bad form, so it is done behind closed doors and usually handled by high-ranking members, such as Captains and Bosses within the Black Market. Furthermore, such disreputable and dangerous "contacts" are seldom identified by name even to the lower members of the Black Marketeer's own "crew."
4. Honor tradition. Tradition lets others know what to expect. It also lets you know what you're supposed to be doing. It discourages radical changes to due process and etiquette. Many traditions practiced by Black Marketeers have been passed down from before the Coming of the Rifts. Many more are interpretations based on discovered pre-Rifts documentaries, historical files and pure fiction based on organized crime.
5. Leave weapons at the door. This is many times a hard rule to honor and enforce. Many Black Market operations, especially those that are open to the public, like bars, casinos, and brothels, require patrons to disarm before entering. "In matters of etiquette", it is generally assumed that no one has weapons on them during the business transaction, meeting, or public function. As a rule of thumb, the presence of a weapon generally means someone intends to do harm. This doesn't always mean that everyone is completely unarmed, they just have to be discreet about it. Hidden compartments and cybernetics are popular for this. Naturally, psychics and mages have little to fear, because they possess natural abilities, and because of this they are sometimes treated with extra caution, or declined from participating.
6. Respect and fear magic. Some Black Marketeers do not trust magic at all. They either avoid dealing in it and the people who practice it, or use extreme caution when dealing with mages and magic. On the other hand, some love it, welcome its practitioners, and may actively participate in magic themselves. There are even some Black Market crews and the Immaterial Hand Faction, that embrace magic and use it all the time with impressive results. Some of the small groups within the Black Market are barely discernable from a cult or brotherhood of wizards, especially in CS territory. Generally, the use of magic is discreet. The accidental unleashing of destructive forces is always a possibility, and bad for business.
7. Never sell out. Nothing will lose you respect in the Black Market more than going straight or ratting out your old comrades to the law. This is always a possibility. The Coalition States, authorities and rival Black Market groups are willing to pay big for information that could compromise any large operation of the Five Factions. A traitorous Black Marketeer snitch might think he is getting over by taking the money and putting away a bunch of criminals, but in reality, he just made himself a target and proved he cannot be trusted. Once someone is connected to the Black Market, he can leave the organization, but is never again trusted, and may be monitored in case it looks like he might want to sell out. Sell-outs are dealt with harshly and seldom live to tell the tale of their motives for betraying their brethren.
1. Be respectful in all business dealings and public affairs, and be worthy of respect. Respect is everything to Black Marketeers, especially when dealing with the Five Factions and other Bosses, leaders and criminals. Respect gets you the right kind of attention. It will make important people listen to you. It can build trust, which can lead to opportunities in the various criminal enterprises. Although the Five Factions can be heated rivals, and even deadly enemies, they are still respectful of each other most of the time.
2. If you're going to "hit" someone (take their holdings, assets, or lives), hit them directly and as hard as possible. This shows respect for one's rivals, keeps from disrupting business too much, and keeps aggressive actions quick and quiet. Black Marketeers do not generally fight their enemies with prolonged battles or armed forces. Better to use intimidation and extortion, and when necessary, send in an assassin or saboteur where you need him. It is also important to not be cruel, especially with Black Market rivals. It's an unspoken rule to not let your rivals suffer. Also, it is good form to finish what you start and never let your enemy escape your wrath, unless there is some advantage in it for you. A vengeful enemy on the loose can only complicate matters and come back to haunt you.
3. Deal with whomever you want, but never with demons, and only with the Coalition when exceptionally advantageous. This rule is broken probably more than any others. Many Black Marketeers trade with, if not outright work with, demons and other supernatural beings, as well as various types of monsters, aliens, dragons and creatures of magic. Dealing with the Coalition is generally considered to be less desirable than dealing with demons, but it is done more than anyone is willing to admit. Of course, blackmailing or corrupting a CS lawman and using him to your own advantage, or having a Coalition goon "in your pocket" (bribed to betray the CS and help you), is not only acceptable, but a feather in the Black Marketeer's cap, provided it doesn't backfire on him. Coalition snitches and agents are NEVER to be trusted completely. Never. Dealing with the CS and demons are both considered bad form, so it is done behind closed doors and usually handled by high-ranking members, such as Captains and Bosses within the Black Market. Furthermore, such disreputable and dangerous "contacts" are seldom identified by name even to the lower members of the Black Marketeer's own "crew."
4. Honor tradition. Tradition lets others know what to expect. It also lets you know what you're supposed to be doing. It discourages radical changes to due process and etiquette. Many traditions practiced by Black Marketeers have been passed down from before the Coming of the Rifts. Many more are interpretations based on discovered pre-Rifts documentaries, historical files and pure fiction based on organized crime.
5. Leave weapons at the door. This is many times a hard rule to honor and enforce. Many Black Market operations, especially those that are open to the public, like bars, casinos, and brothels, require patrons to disarm before entering. "In matters of etiquette", it is generally assumed that no one has weapons on them during the business transaction, meeting, or public function. As a rule of thumb, the presence of a weapon generally means someone intends to do harm. This doesn't always mean that everyone is completely unarmed, they just have to be discreet about it. Hidden compartments and cybernetics are popular for this. Naturally, psychics and mages have little to fear, because they possess natural abilities, and because of this they are sometimes treated with extra caution, or declined from participating.
6. Respect and fear magic. Some Black Marketeers do not trust magic at all. They either avoid dealing in it and the people who practice it, or use extreme caution when dealing with mages and magic. On the other hand, some love it, welcome its practitioners, and may actively participate in magic themselves. There are even some Black Market crews and the Immaterial Hand Faction, that embrace magic and use it all the time with impressive results. Some of the small groups within the Black Market are barely discernable from a cult or brotherhood of wizards, especially in CS territory. Generally, the use of magic is discreet. The accidental unleashing of destructive forces is always a possibility, and bad for business.
7. Never sell out. Nothing will lose you respect in the Black Market more than going straight or ratting out your old comrades to the law. This is always a possibility. The Coalition States, authorities and rival Black Market groups are willing to pay big for information that could compromise any large operation of the Five Factions. A traitorous Black Marketeer snitch might think he is getting over by taking the money and putting away a bunch of criminals, but in reality, he just made himself a target and proved he cannot be trusted. Once someone is connected to the Black Market, he can leave the organization, but is never again trusted, and may be monitored in case it looks like he might want to sell out. Sell-outs are dealt with harshly and seldom live to tell the tale of their motives for betraying their brethren.
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