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Dolurrh

A place of hopelessness, eternal despair, and consuming apathy, Dolurrh is the realm where mortal souls go after death. It is not a reward. It is not a punishment. It just is.   Dolurrh has the following traits:
  • Heavy gravity.
  • Timeless.
  • Impeded magic: All spells are impeded.
  • Entrapping: A visitor to Dolurrh experiences increasing apathy and despair while there. Colors become grayer and less vivid, sounds duller, and all experiences tainted with ennui. At the conclusion of every day (of subjective time) spent in Dolurrh, any nonnative must make a Will saving throw (DC 15 + the number of consecutive days in Dolurrh). Failure indicates that the individual has fallen entirely under the control of the plane, becoming an incorporeal shade, an outsider native of the plane.   Travelers trapped by Dolurrh cannot leave the plane of their own volition and have no desire to do so. Memories of any previous life fade into nothingness, and it takes a wish or a miracle spell to return them.

Geography

Coterminous: When Dolurrh is coterminous, slippage can sometimes occur between the Material Plane and the Realm of the Dead. Ghosts become common on Eberron because it is as easy for spirits to remain in the world of the living as it is for them to pass to Dolurrh. Spells to bring back the dead work normally, but run the risk of calling back more spirits than the one desired. Whenever a character is brought back from the dead while Dolurrh is coterminous, roll on the following table.   Dolurrh is coterminous for a period of one year every century, precisely fifty years after each period of being remote.   Remote: When Dolurrh is remote, spells that bring back the dead do not function, and it is impossible to reach Dolurrh by means of plane shift. Only by journeying to Dolurrh (using astral projection, gate, or a permanent portal to the plane), finding the soul of the deceased, and bringing it back to the Material Plane can a deceased character be returned to life during this period. Once the soul is back on the Material Plane, no further magic is required to restore the dead to life. Both nalfeshnees and maruts frown on having souls retrieved in this manner, however.   Dolurrh is remote for a period of one year every century, precisely fifty years after each coterminous phase.

Fauna & Flora

Dolurrh Inhabitants: Nalfeshnee (demon), lemure (devil), marut (inevitable), Sorrowsworn (demon), ephemeral swarm, plague brush.
Alternative Name(s)
The Realm of the Dead
Type
Dimensional plane
Location under

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Cover image: Magic of Eberron by Wayne Reynolds

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