BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Planes of Existance

Eberron spins within its own Material Plane, enfolded by three coexistent transitive planes: the Astral Plane, the Ethereal Plane, and the Plane of Shadow, just as in the core D&D cosmology.   Within Eberron’s Astral Plane, thirteen planes revolve in a complex orbit around the Material Plane. These planes are a combination of features of Inner Planes and Outer Planes: Some have an elemental nature, some have alignment tendencies, and others are simply alien worlds. These planes are home to all the extraplanar creatures detailed in the Monster Manual. In contrast to the core D&D cosmology, these planes are not the homes of the deities, and only one of them, Dolurrh, is a plane where mortal spirits go upon their death.   The thirteen orbiting planes are separate from each other, with no connections between them. They are coexistent with the Astral Plane, but separate from the Ethereal Plane and the Plane of Shadow, so certain spells (ethereal jaunt and shadow walk, for example) aren’t available to casters on these planes. Each of them occasionally becomes coterminous with the Material Plane, allowing connections between the planes (see Planar Connections, below).

Remove these ads. Join the Worldbuilders Guild


Cover image: Magic of Eberron by Wayne Reynolds

Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!