BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Fernia

Flame covers everything on Fernia, the Sea of Fire. The ground is nothing more than great, ever-shifting plates of compressed flame, ash, and debris. The air ripples with the heat of continual firestorms. Oceans of liquid flame ebb and flow, and mountains ooze with molten lava. Fire rages, with no need for fuel or air, across this continually burning landscape.   Fernia has the following traits:
  • Fire-dominant.
  • Mildly evil-aligned.
  • Enhanced magic: Spells with the fire descriptor are maximized and enlarged.
  • Impeded magic: Spells with the cold descriptor are impeded.

Geography

Coterminous: When Fernia is coterminous to the Material Plane, regions of intense heat—primarily areas surrounding volcanoes—begin to take on some of the plane’s traits. Conditions of extreme heat (air temperature over 140°F) become even more intense: Breathing such hot air deals 1d8 points of damage per minute, and the heat itself deals 1d6 points of nonlethal damage every 5 minutes (Fortitude DC 20 + 1 per previous check negates). Lava or magma deals 4d6 points of damage per round of exposure, plus 2d6 points of damage per round for 1d4 rounds after exposure ceases.   Entering a pool of lava or a similar manifestation of tremendous heat (such as a raging firestorm in the Mournland) while Fernia is coterminous has a 30% chance of causing a character to be whisked to the Sea of Fire. Similarly, natives of Fernia can enter the Material Plane in such areas, and are 70% likely to be encountered near any area of intense heat.   In areas of extreme heat, spells with the fire descriptor are enhanced by being automatically enlarged and empowered.   Fernia is coterminous to the Material Plane for one month (the midsummer month of Lharvion) every five years.   Remote: When Fernia is remote from the Material Plane, heat becomes somewhat less intense. Conditions of extreme heat (air temperature over 140°F) are reduced in severity: Breathing the hot air deals only 1d4 points of damage per minute, and the heat itself deals only 1d3 points of nonlethal damage every 5 minutes (Fortitude DC 12 + 1 per previous check negates). Lava or magma deals 2d4 points of damage per round of exposure, plus 1d4 points of damage per round for 1d3 rounds after exposure ceases.   Except in areas of extreme heat, spells with the fire descriptor are more difficult to cast, requiring a Spellcraft check (DC 15 + spell level).   Fernia is remote from the Material Plane for one month (the midwinter month of Zarantyr) every five years, two and a half years after each coterminous phase.

Fauna & Flora

Fernia Inhabitants: Azer, balor (demon), pit fiend (devil), fire elemental (all), efreeti (genie), hell hound, magmin, fire mephit, magma mephit, steam mephit, rast, salamander (all), Firre (eladrin), magma paraelemental (all), Cinder swarm, conflagration ooze, harssaf, phoelarch, zezir.
Alternative Name(s)
The Sea of Fire
Type
Dimensional plane
Location under

Remove these ads. Join the Worldbuilders Guild


Cover image: Magic of Eberron by Wayne Reynolds

Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!