In an Eberron campaign, heroes may have to contend with intrigue and treachery as often as with the claws and fangs of monsters. The descriptions that follow represent only a few of the many cults and cabals that operate across Khorvaire and beyond. Some can be used as patrons for adventurers, others as opponents. More often, any of these can be allies one day, and competitors and opponents the next.
Savaged Eberron is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
This site references the Savage Worlds Adventure Edition game system, the Savage Worlds Fantasy Companion, the Savage Worlds Horror Companion, the Savage Worlds Pulp GM's Toolkit, 50 Fathoms Player's Guide, Slipstream Player's Guide, and Lankhmar: City of Thieves, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.
Eberron and its respective logo are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries.
This site takes some content and inspiration from Eberron for Savage Worlds put together by Kristian Serrano.