Principality of Magicland
Magicland has a hereditary king but a wizard's coven is the true power behind the throne.
Magicland has a hereditary king who appoints all the government heads (general, captain of the guards, master of coin, etc). The true power is with the Wizards of Coven. The Coven can veto any decree or appointment the king makes. The Coven usually doesn’t exercise their veto power very often because they find the day-to-day affairs of the realm beneath them.
Public Agenda
To safeguard and advance knowledge.
Demography and Population
Race: Human 87%, Gnome 6%, Tengku 2%, Half Elf 1%, Other 4%
Social Class: Noble 2%, Academic/Coven 10%, Craftsmen 10% Agrarian 78%
Magicland banned slavery and serfdom. About one third of the agrarian class are yeoman farmers. About one third of the agrarian class are sharecroppers working for wealthy independent land owners and the remaining third are employees working on the farms owned by the Coven or the university.
Foreign Relations
Official policy on goblins is NIMBY.
In addition to the common threats and challenges faced by the Confederacy as a whole, Magicland is frequently plagued by rogue elementals which passively feed off the ambient mystical energies of the two mystic fonts and the Coven itself.
Stereotypes
Hear the learned assessments of Harun, chief abjurer of Magicland Marginallanders: It turns out the desolate northwest corner of the continent is actually inhabited, by humans nonetheless. And what’s more amazing is they somehow had someone literate enough to sign the Treaty of the Confederacy. Musselanders: One thanks the fisherman for his services, but one does not invite him into the banquet hall. Mooringslanders: The Mooringslanders control the only port to the outside world. We are the only source of wisdom and scholarship on the continent so we must be able to import books from the rest of Scarterra to continue our scholarship. Therefore we must tolerate the avarice and small mindedness of the port’s guild masters. Marshlanders: One thanks the kennel master for his service, but one does not invite him into the banquet hall. Meralanders: It is good that we are neighbors. Their mettle and our magic makes a very potent combination. I rest easier knowing that this alliance is keeping our lands, and the rest of the Confederacy, safe. Mineralanders: I will hear no words against these stalwart allies. Without their resources they mine, the Confederacy would have little more than sharp sticks to keep our enemies at bay. Mereshnari: The Mereshnari claim ancient blood and ancient traditions. I dare not gainsay them. They cloak a surprising amount of wisdom underneath their savage exteriors. Midlanders: One thanks the butcher for his service, but one does not invite him into the banquet hall. Riverlanders : It is good that we are neighbors. Our wisdom and their industriousness make a potent combination. I rest easier knowing that this alliance is keeping our lands, and the rest of the Confederacy well-fed. Half-Elves: If you spoken with enough of the dark elves' bastards you will notice that they all either loathe their elf relations or they loathe themselves. They are objects of pity, but they are not a threat to us. We don't need to make these pour souls' lives any worse than they already are. Goblins : They are slightly more detrimental to the dark elves than to us, so do not slay them unless their trespasses grow intolerable. Kahdisteria: It is galling that these rapacious slavers have far greater libraries than we. dabeshi: Beasts and vandals. They make good target practice for our invokers. Yeti: I’ve long been curious about their strange cultural practices. Perhaps we should send a scholar up north to learn of their ways.
Type
Geopolitical, Magocracy
Demonym
magiclanders
Government System
Magocracy
Power Structure
Autonomous area
Economic System
Market economy
Currency
Parent Organization
Location
Official Languages
Neighboring Nations
Comments