Arripath (Air-ih-path)
Arripath is a mining city that has grown wealthy from the iron and copper mines. It has a robust and diverse populous, fair-sized market, and welcoming atmosphere.
Defences
Large stone walls, Standing Army, regular patrols outside the walls.
Industry & Trade
While originally a farming town, a large vein of metals was found a short distance from the city, and a mine was created.
Assets
- Weaponsmith (Gregor's)
- Armoursmith (Thali's)
- General Smith (Fredrick's)
- Various Taverns (The Glass Shield, The Cheering Hellhound, The Weeping Gorgon)
- Various Inns (The White Dove, The Singing Siren)
- Potion Shop (Botanika Magika)
- Magic Item Shop (The Tenth Ring)
- Medium Market (Various goods and trinkets)
- General Supply Shop (Grass's)
- A Grand Cathedral to The Ten. Features large spires andgothic design.
- Edmund's Extravagants
- The Little Pixie
Guilds and Factions
Headquarters of Felrind's mining guild.
The Felrind Academy of Higher Learning
The Felrind Academy of Higher Learning
Geography
Flat plains sparsely populated with abandoned farms begin around 2 hours outside the city. The farms feature overgrown fields and dilapidated farmhouses and barns. A short distance north of the city is a large camp that functions as the entrance to the mine that funds the city.
Natural Resources
Large veins of copper and iron.
Type
City
Population
15,000
Inhabitant Demonym
Pathians
Location under
Included Locations
Owner/Ruler
Ruling/Owning Rank