Silas Vayne
## Silas Vayne
*Medium humanoid (human), neutral* _________________________________________________________**Armor Class** :: 19 (mage armor)
**Hit Points** :: 123 (13d10 + 52)
**Speed** :: 30 ft.
**Saving Throws** :: CON +8, CHA +10
**Skills** :: Deception +10, Insight +7, Persuasion +10, Stealth +8
**Damage Resistances** :: Psychic, Necrotic, Thunder
**Damage Immunities** :: Poison, Blinded
STR | DEX | CON | INT | WIS | CHA |
10 (+0) | 16 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 20 (+5) |
**Condition Immunities** :: Charmed, Poisoned
**Senses** :: Darkvision 60 ft., passive Perception 12
**Languages** :: Common, Dail, Rodhian
**Challenge** :: 6 (2,300 XP)
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***Cunning Action.*** Silas can take the Dash, Disengage, or Hide action as a bonus action on each of his turns. ***Master of Intrigue.*** Silas can mimic speech and behavior. He can also imitate a creature he has heard speaking for at least 1 minute, which allows him to deceive others.
### Actions
***Multiattack.*** Silas makes three attacks: two with his Dagger of Deceit and one with his Quick Wit action. ***Dagger of Deceit.*** Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 4 (1d8) psychic damage. The target must succeed on a DC 15 Wisdom saving throw or become Disadvantaged on any attack rolls until the end of its next turn. ***Shadowy Bolt.*** Ranged Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) necrotic damage plus 4 (1d8) thunder damage. The target must succeed on a DC 15 Constitution saving throw or have its speed halved until the end of its next turn. ***Quick Wit.*** Melee Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) psychic damage plus 9 (2d8) piercing damage. The target must succeed on a DC 15 Charisma saving throw or become Charmed by Silas until the end of its next turn.Silas Vayne, the Mayor's ever-solicitous aide, whose disarming smile and rhythmic finger drumming disguise far darker intentions. With secrets lurking behind those twinkling eyes, he dances through the halls of power, plotting his escape onto the treacherous waves of kidnapping.Silas is the unassuming aide to the Mayor of Shan, often seen quietly shuffling papers and offering misleading advice. However, what truly sets him apart is his charming, yet disarming smile, which conceals a cunning and opportunistic mind, always on the lookout for the next big score. He remains at the Mayor's side, cleverly manipulating political events to create chaos, as it allows him to kidnap wealthy children of influential families without raising suspicions, all while presenting himself as a dedicated public servant. Silas has a peculiar habit of drumming his fingers rhythmically against any surface when deep in thought, making it easy for those around him to underestimate his intentions as merely harmless fidgeting. Unknown to anyone in the Mayor's office, Silas harbors a dark ambition; he kidnaps the rich and privileged to amass a fortune for a life of piracy on the high seas, dreaming of glory and treasure beyond his wildest imaginings.
Relationships
Burgmeister Colleoni: Silas Vayne has always positioned himself as the Mayor's loyal aide, using charm to cultivate trust while subtly manipulating political circumstances to his advantage. During a heated city council meeting, Silas skillfully diverted attention from a scandal by offering a seemingly innocuous suggestion, deepening the Mayor's reliance on him and solidifying their alliance with an unspoken understanding of their mutual benefit.
Lady Eloise Everton: Silas initially met Lady Eloise, wife of Margrave Henry Everton Alfan, while assisting her family with a donation campaign for the city's less fortunate, whereby her genuine naivety captivated him, leading to a false friendship grounded in his need for her influence. Recently, their encounters have taken on a more charged tone, as she unwittingly confided her fears about the safe return of her son, whom Silas secretly targets for his illicit ambitions.
Constable Rowan: The relationship between Silas and Constable Rowan is a dance of cat and mouse; Silas often teeters just close enough to the law to be intriguing, while Rowan's suspicion flares with every instance of Silas’ apps. After a recent brush with the law where Silas deftly evaded an investigation into his actions during a sudden heist, Rowan's warnings turned sharper, now tinged with determination to uncover the truth about Silas' elusive undertakings.
Roleplaying Tips
When roleplaying Silas Vayne, remember to maintain a calm and soothing tone, as if every word is as smooth as silk. Use rhythmic finger drumming to accentuate moments of tension or thought, lulling others into a false sense of security regarding your true plans.Remove these ads. Join the Worldbuilders Guild
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