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Sindran, House Moonwood

The Moonwood House is Arborea's, no, of the whole of Valenor, steward of nature and the wild; its mission is to preserve the natural world even as Valenor's cities continue to grow. This House seeks to protect the elements of the world that are incompatible or mutually exclusive with overpopulated, urban conditions.

The Moonwood elves uses magic to coax new morphologies from existing creatures, as well as to combine traits from multiple organisms in one. Some of these are unique creatures that can't reproduce. A few multiply and become part of the world's fabric. The emotionally distant relationship that the Moonwood biomancers have with the rest of Valenor's society makes the common man wary of the Moonwood elf, thinking of them as crazy plant lovers and mutant makers. Even so, the many of the Moonwood makes up the physicians of Valenor and so injuries and illness are taken to reputable doctors.

Clans

Where other cultures are divided by species, caste or role, within the Moonwood House, members are divided by Clan. A Clan is a group that's focused on a specific aspect of the nature or project. Some of the clans include:
  • Bear Clan, focusing on protection, defense, and durability. When a Green Elf army takes the field is often fron this clan.
  • Eagle Clan, focusing on the movement of creatures (especially flying creatures) as well as, movement of resources through systems. Merchant, Spies and Messengers come from this clan.
  • Coyote Clan, focusing on camouflage and magic designed to hide knowledge or operations. The Infiltrator of Coyote clan are known all over Valenor to be "anywhere and nowhere" so great is their ability at stealth.
  • Wolf Clan, focusing on redirecting or nullifying magic and advancing nature. Druid, Priest and other natural healer comes from this clan.

Independently from the Clan, operate factions about the interpretation of Moonwood philosophy. Two are known: The Utopians, who focus on a harmonic union between civilization and nature, where evolution is a slow, guided process; and the Adaptationists, who believe that the guilds exist in a fragile ecosystem in which the slightest imbalance can have cascading effects, and thus seek to take steps that will ensure their survival.

Though not outright stated, it is likely that a thir faction exist, the Vigeans, who saw nature as something to be molded and subdued in order to enhance civilization.

The Speakers' Chamber

The Speakers' Chamber is a secretive body of all nine Clan speakers. The Prime Speaker is considered to be the guildmaster of the Moonwood House.

Structure

House Moonwood (Moonwood forest), Might 158, is lead by Prime Speaker Aranthir (Age 393, Power 27) of House Moonwood, son of Korrigash, whose children are Countess Chrisantemum (Age 203, Power 27) and Countess Meriel (Age 174, Power 21, promised to Elsinor IV, Grand Duke of Orenil)

Arborea House Moonwood
Arborea House Moonwood by Alberto Zanini
Type
Geopolitical, Great house
Leader Title
Parent Organization
Notable Members
Related Ethnicities

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Articles under Sindran, House Moonwood


Character flag image: by Alberto Zanini

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