**SPECIAL TRAINING**

General Summary

Special training is based of randomisers and designed to not let players die... within reason.   It is a place to run through simulation of multiple monsters till time runs out. Monsters will not drop loot but depending on success, rewards will be calculated. Missions are mainly based on combat but will have a mix of puzzles and ability checks.  
Encounters are based on:
  • Player Levels Available
  • Easy/Medium/Hard/Deadly
*Terrain will be an available choice if preferred

Rewards Granted

XP Rewards

XP granted on all monsters killed.  

Other Rewards:

  • No body loots.
  • Rewards are based on tiers. Will restart if player loses all HP. Pot restarts if player dies. Rewards based on 1-4, 5-10 and finally, anything above. Difficulty increases as well and will be restarted if player dies.
 
Sample 1-4 rewards
A total of 329 gp worth of coins, art objects, and/or gems, as follows:
  • 129gp in coinage
  • 50 gp gemstones (×4; worth 200 gp total)
  • Magic item x1

 
Sample 5-10 rewards
A total of 5,105 gp worth of coins, art objects, and/or gems, as follows:
  • 4,405 gp in coinage
  • 100 gp gemstones (×7; worth 700 gp total)
  • Magic Items (×2) rare and below

 
Sample 11-16 rewards
A total of 34,750 gp worth of coins, art objects, and/or gems, as follows:
  • 31,000 gp in coinage
  • 750 gp art objects (×5; worth 3,750 gp total)
  • Magic item such as a +3 weapon or other item classed as VERY RARE.

 

Missions/Quests Completed

  • 11/02/23: 2/4 Waves cleared. Ryanz dropped to 0HP on the 3rd wave. Difficulty chosen: Hard
 
  • 18/03/23: 2/4 Waves cleared. Magnus dropped to 0HP on the 3rd wave. Difficulty chosen: Medium. Theme: The floor is lava.
Report Date
09 Feb 2023