Skill Breakdown in Secrets of Sol | World Anvil
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Skill Breakdown

Skills breakdown a character's specialties in a numerical format. They also determine what you can add to your rolls for each skill. Some skills are Inherited and some are Learned. Inherited skills represent the natural skill level a character may have in a skill without having any training. Learned skills are the skills that a character has had to dedicate practice and learning to. They represent all knowledge or skills that don't come naturally to a person.   Skills each have a numerical value. Even if a skill has no skill points, its numerical value is 0. These values modify rolls for those skills. For example, a GM will request a player to make a Small Ship Piloting check to fly a ship during the Pilot Phase of ship combat. The player rolls their d8s and then adds their skill value from Small Ship Piloting to the roll. The total is their combined value for the skill challenge.  

Skill Points

These are the numerical values that each skill has and what a player uses to increase a skill's value. For example, a player who has a "3" for Athletics may wish to take some skill points from leveling up and place them into Athletics. This would increase the value of the skill and therefore modifier for its rolls. There are a few different ways to increase the value of a skill. These include leveling up, specific equipment, or reward points from a skill roll.   The first method is done by using skill points earned after leveling up. When a character levels up they receive a specific number of skill points and may add them to any skill they choose.   The second method requires the player to use certain equipment. For example, a player who has the Vision Enhancement Goggles (VEG) and has them equipped receives 2 extra skill points in their observation skill. These points are then removed when they no longer have the goggles equipped.   The third method is an optional method on the part of the Game Master. When a character succeeds on an extremely difficult roll and or has performed amazingly well on a series of skill checks, the GM may feel the need to reward them. It is recommended that the player should receive a skill point increase in the skill that was tested. Commonly the increase should only be 1 point, but there may be some scenarios that the character did the impossible and they may deserve more. This increase represents a character learning or improving their skills from their experience of the extremely difficult challenge.        

Inherited Skills

Name Parent Stat Example Uses
Athletics Strength Climbing, Swimming, Jumping
Might Strength Performing a great feat of strength, Bracing yourself
Acrobatics Dexterity Balancing, Flexibility, Dodging
Stealth Dexterity Sneaking, hiding, staying hidden
Immunity Constitution Resisting Poison, Overcoming Disease
Endurance Constitution Holding Breath, Staying Awake, Withstanding Exhaustion
Deception Charisma Coning Someone, Gambling, disguise
Intimidation Charisma Scaring or convincing someone
Observation Fortitude Perceiving, Tracking, Recalling past observations
Persuasion Fortitude Bartering, Influencing Someone

Learned Skills

Name Skill Label Example Uses
Small Melee Melee Weapon
Making an attack with a short
melee weapon or punching.
Medium Melee Melee Weapon
Making an attack with a medium
melee weapon.
Large Melee Melee Weapon
Making an attack with a large
melee weapon.
Small Arms Ranged Weapon
Making an attack with
small firearms.
Medium Arms Ranged Weapon
Making an attack with
medium firearms.
Large Arms Ranged Weapon
Making an attack with
large firearms.
Gunnery
Vehicle Weapon Firing a cannon on a rover or ship.
Small Ship Pilot
Vehicle Trying to pilot a small vessel.
Medium Ship Pilot
Vehicle Trying to pilot a medium vessel.
Large Ship Pilot Vehicle Trying to pilot a large vessel.
Small Rover Vehicle Trying to drive a small ground vehicle.
Medium Rover
Vehicle Trying to drive a Medium ground vehicle.
Large Rover Vehicle Trying to drive a Large ground vehicle.
Chemical Scholar Identifying fluids, mixture, or hazardous materials.
Medical Scholar Creating medicines or healing others. Identifying sickness.
Physics Scholar Prepping for a ship maneuver or identifying strange effects.
Biological Scholar Identifying or understanding wildlife or plant life.
Engineering Scholar Repairing/modifying vehicles, ships, and other mechanical objects.
Tech Scholar Hacking or programming on a device. Using a complex digital device.
Astrology Arcane Using the Opus Stone's powers to grasp at the cosmos.
Alchemical Arcane Attempting to use the Opus Stone's transmutative abilities.
Nimble Tactician Lock Picking, pickpocketing, moving your hands carefully
Navigation Tactician Plotting the route of a ship, or finding your way.
Investigation Tactician Looking for clues or seeking out hidden spaces.
Performance Social Distracting people or attempting to pull off a tricky entertaining display.
Animal Handling Social Interacting with animals, creatures, or not fully sentient entities
Insight Social Inferring past a person's words, looking for deeper meaning in writing
History Social Understanding a place's past. Remembering lore or legends.
Religion Social Remembering philosophical and religious context, identifying iconography of faith, and recalling the ideals of cults, faiths, and philosophies of faith.

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