Skill Breakdown
Skills breakdown a character's specialties in a numerical format. They also determine what you can add to your rolls for each skill. Some skills are Inherited and some are Learned. Inherited skills represent the natural skill level a character may have in a skill without having any training. Learned skills are the skills that a character has had to dedicate practice and learning to. They represent all knowledge or skills that don't come naturally to a person.
Skills each have a numerical value. Even if a skill has no skill points, its numerical value is 0. These values modify rolls for those skills. For example, a GM will request a player to make a Small Ship Piloting check to fly a ship during the Pilot Phase of ship combat. The player rolls their d8s and then adds their skill value from Small Ship Piloting to the roll. The total is their combined value for the skill challenge.
Skill Points
These are the numerical values that each skill has and what a player uses to increase a skill's value. For example, a player who has a "3" for Athletics may wish to take some skill points from leveling up and place them into Athletics. This would increase the value of the skill and therefore modifier for its rolls. There are a few different ways to increase the value of a skill. These include leveling up, specific equipment, or reward points from a skill roll. The first method is done by using skill points earned after leveling up. When a character levels up they receive a specific number of skill points and may add them to any skill they choose. The second method requires the player to use certain equipment. For example, a player who has the Vision Enhancement Goggles (VEG) and has them equipped receives 2 extra skill points in their observation skill. These points are then removed when they no longer have the goggles equipped. The third method is an optional method on the part of the Game Master. When a character succeeds on an extremely difficult roll and or has performed amazingly well on a series of skill checks, the GM may feel the need to reward them. It is recommended that the player should receive a skill point increase in the skill that was tested. Commonly the increase should only be 1 point, but there may be some scenarios that the character did the impossible and they may deserve more. This increase represents a character learning or improving their skills from their experience of the extremely difficult challenge.Inherited Skills
Name | Parent Stat | Example Uses |
---|---|---|
Athletics | Strength | Climbing, Swimming, Jumping |
Might | Strength | Performing a great feat of strength, Bracing yourself |
Acrobatics | Dexterity | Balancing, Flexibility, Dodging |
Stealth | Dexterity | Sneaking, hiding, staying hidden |
Immunity | Constitution | Resisting Poison, Overcoming Disease |
Endurance | Constitution | Holding Breath, Staying Awake, Withstanding Exhaustion |
Deception | Charisma | Coning Someone, Gambling, disguise |
Intimidation | Charisma | Scaring or convincing someone |
Observation | Fortitude | Perceiving, Tracking, Recalling past observations |
Persuasion | Fortitude | Bartering, Influencing Someone |
Learned Skills
Name | Skill Label | Example Uses |
---|---|---|
Small Melee | Melee Weapon | Making an attack with a short melee weapon or punching. |
Medium Melee | Melee Weapon | Making an attack with a medium melee weapon. |
Large Melee | Melee Weapon | Making an attack with a large melee weapon. |
Small Arms | Ranged Weapon | Making an attack with small firearms. |
Medium Arms | Ranged Weapon | Making an attack with medium firearms. |
Large Arms | Ranged Weapon | Making an attack with large firearms. |
Gunnery |
Vehicle Weapon | Firing a cannon on a rover or ship. |
Small Ship Pilot |
Vehicle | Trying to pilot a small vessel. |
Medium Ship Pilot |
Vehicle | Trying to pilot a medium vessel. |
Large Ship Pilot | Vehicle | Trying to pilot a large vessel. |
Small Rover | Vehicle | Trying to drive a small ground vehicle. |
Medium Rover |
Vehicle | Trying to drive a Medium ground vehicle. |
Large Rover | Vehicle | Trying to drive a Large ground vehicle. |
Chemical | Scholar | Identifying fluids, mixture, or hazardous materials. |
Medical | Scholar | Creating medicines or healing others. Identifying sickness. |
Physics | Scholar | Prepping for a ship maneuver or identifying strange effects. |
Biological | Scholar | Identifying or understanding wildlife or plant life. |
Engineering | Scholar | Repairing/modifying vehicles, ships, and other mechanical objects. |
Tech | Scholar | Hacking or programming on a device. Using a complex digital device. |
Astrology | Arcane | Using the Opus Stone's powers to grasp at the cosmos. |
Alchemical | Arcane | Attempting to use the Opus Stone's transmutative abilities. |
Nimble | Tactician | Lock Picking, pickpocketing, moving your hands carefully |
Navigation | Tactician | Plotting the route of a ship, or finding your way. |
Investigation | Tactician | Looking for clues or seeking out hidden spaces. |
Performance | Social | Distracting people or attempting to pull off a tricky entertaining display. |
Animal Handling | Social | Interacting with animals, creatures, or not fully sentient entities |
Insight | Social | Inferring past a person's words, looking for deeper meaning in writing |
History | Social | Understanding a place's past. Remembering lore or legends. |
Religion | Social | Remembering philosophical and religious context, identifying iconography of faith, and recalling the ideals of cults, faiths, and philosophies of faith. |
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