Seerth
1881
From the elegant deck of the celestial galleon, beyond the dense haze emanating from the ever-growing arcane factories of Zephyr, spectators marvel as the Seerthian Games unfold beneath them. Ordinarily, one might be mesmerized by the grand, towering, and intricate architecture of Zephyr, the capital of Kalme. But today is no ordinary day. Today, they celebrate the heroic games held once every half-decade. Crowds have gathered from every corner of Seerth to witness contenders test their mettle in trials of strength, intellect, guile, skill, and cunning. The ultimate prize? A custom "Windrunner" skyship, forged in the most sophisticated shipyards this world has ever known.
One such contender, a formidable bugbear champion of both savage and regal bearing, surveys his rivals. His comrades and others nearby appear preoccupied with similar thoughts. He quickly dismisses the diminutive folk, such as halflings, gnomes, elves, and humans, as posing little physical threat. However, the beastfolk of the south, orc kind, and various untamed beings could prove challenging. His confidence swells; his many travels and experiences have honed his abilities and taught him his limits. From the frozen expanses of Nagashaar wastes in the distant north to the sweltering jungles of Shadras far to the south, few adversaries can truly withstand a warrior of his caliber. The protagonist meticulously deconstructs his opponents' defenses in his mind, one by one, formulating a plan to strike swiftly and ferociously, allowing his smaller allies to advance to the first challenge's plateau.
As the horns blare, signaling the games' commencement, the crowd erupts in cheers. Yet, the cobblestone courtyard where the contestants have assembled remains eerily still, each participant lost in their own tactical reverie. A solitary figure—until now unnoticed—emerges from the shadows, an enigmatic fey wrapped in a cloak of darkness. Slowly navigating through the entranced competitors, careful not to break the spell that grips his rivals, the crowd falls silent. The enigmatic figure smirks, his cunning plan having come to fruition. Years of toil and dealings with the mortal realm and its inhabitants have paid off handsomely. The fey's unseen presence underscores that beneath the surface lies a world of possibility, wonder, and mystery accessible only to those daring enough to risk everything.
In the world of Seerth, there is always a bigger fish. This young fey will one day reveal the true meaning of this adage to all.
Delve into the rich, treacherous, and magical realm of Seerth for your next TTRPG campaign. Teeming with adventure, intrigue, darkness, and hope, this world is shaped by gods, scalekind, mortals, and unspeakable horrors from a time long lost. I invite you to discover the realm I've envisioned, make it your own, and allow its rules and variations to enhance your gameplay experience, both now and in the future.