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Af

Pożeracz

Anioł Gniewu AF

Zrodzony z potrzeby zapanowania nad chaosem, Af jest ostateczną bronią przeciwko burzycielom Boskiego Planu.

Divine Domains

Śmierć, Choroby, Strata

Divine Symbols & Sigils

Człowiek przybity mieczem do ziemi

Divine Goals & Aspirations

Wyczekiwać dnia, w którym znów będzie miał siać zniszczenie i śmierć.

Physical Description

Body Features

Pozbawionym skrzydeł, oślepiony, dławiący się krwią, o bladej cerze i białych włosach. Plecy przebite mieczem, o odciętych rękach i zgarbionej posturze.

Relationships

Za nasze winy czekała już kara
— Kapłan Gilbert
Divine Classification
Anioł
Church/Cult
Spouses
Siblings
Children
Gender
Mężczyzna

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Cover image: Góry Północne

AF

Gargantuan celestial, lawful good
Armor Class 19
Hit Points 239 (19d12+250) 19d12+250
Speed 30ft

STR
30 +10
DEX
10 0
CON
30 +10
INT
20 +5
WIS
28 +9
CHA
26 +8

Saving Throws Str +8, Con +9
Skills Insight +16, Intimidation +15
Damage Immunities radiant; nonmagic bludgeoning, piercing, or slashing damage
Condition Immunities blinded, charmed,deafened, exhaustion, frightened, petrified, poisoned
Senses Truesight 120 ft.
Languages all, telepathy 120ft.
Challenge 23


Divine Insight. AF knows when it is told a lie.
  Feast of Rage. When a creature other than AF is wounded within 120 ft. of AF, he heals half the damage they suffer.
  Impotent Body. AF's body is rendered impotent by rage. He cannot use the Action, Dash Grapple, or Use an Object actions.
  Legendary Resistance (3/day). If AF fails a saving throw, it can choose to succeed instead.
  Magic Weapons. AF weapons attack are magical.
  Magic Resistance. AF has advantage on saving throws against spells and magic effects.
  Rampage. When AF reduces a creature to 0 hit points during his turn, he can move up to half his movement speed and perform another action.


Actions

Anger Surge. AF designates up to 5 different creatures. They must succeed on a DC 24 Wisdom saving throw. On a failure they are enraged, and promptly attack or cast a spell on the nearest living creature that is not AF.
  Fury, Take Them. AF designates up to 5 different creatures. If they are under 30 HP they instantly drop to 0 hit points, and AF regains their remaining hit points as his own.
  Outrage of Impotency. AF designates up to 5 different creatures. They must succeed on a DC 24 Wisdom saving throw. On a failure, they lose their turn this round, and get disadvantage on all attack rolls and skill checks for the next 1d4 rounds.
  Rage of Wounds.AF designates up to 5 different creatures. They must succeed on a DC 24 Wisdom saving throw. On a failure, any wounds that have been suffered during combat grow worse, and the creature takes half the amount of damage they've suffered during that combat.


 

Legendary Actions

Blood Eater. AF takes a massive breath, consuming all the blood on they battlefield, creating difficult terrain centered on him for 120 ft. This effect ends on his next initiative.
  Rage of Wounds (2 Actions).AF takes his Rage of Wounds Action, but only designates 1 target.
  Sword that Falls(3 Actions).AF designates 1 creature. It must succeed on a DC 24 Wisdom saving throw. On a failure, it wound itself with its weapon or cast damaging spell on itself.


Witnessing Af (DC 15 Wisdom saving throw, last until Greater Restoration)

AF's sovereignty is any location filled with anger. Battlefields, graveyards, and sites of devastation are all examples of such places. Thus, these locations double as AF's lair, and it is here that his power reaches its height.


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