Af
Pożeracz
Anioł Gniewu AF
Divine Domains
Divine Symbols & Sigils
Divine Goals & Aspirations
Physical Description
Body Features
Relationships
Za nasze winy czekała już kara
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Za nasze winy czekała już kara
Divine Insight. AF knows when it is told a lie.
Feast of Rage. When a creature other than AF is wounded within 120 ft. of AF, he heals half the damage they suffer.
Impotent Body. AF's body is rendered impotent by rage. He cannot use the Action, Dash Grapple, or Use an Object actions.
Legendary Resistance (3/day). If AF fails a saving throw, it can choose to succeed instead.
Magic Weapons. AF weapons attack are magical.
Magic Resistance. AF has advantage on saving throws against spells and magic effects.
Rampage. When AF reduces a creature to 0 hit points during his turn, he can move up to half his movement speed and perform another action.
Anger Surge. AF designates up to 5 different creatures. They must succeed on a DC 24 Wisdom saving throw. On a failure they are enraged, and promptly attack or cast a spell on the nearest living creature that is not AF.
Fury, Take Them. AF designates up to 5 different creatures. If they are under 30 HP they instantly drop to 0 hit points, and AF regains their remaining hit points as his own.
Outrage of Impotency. AF designates up to 5 different creatures. They must succeed on a DC 24 Wisdom saving throw. On a failure, they lose their turn this round, and get disadvantage on all attack rolls and skill checks for the next 1d4 rounds.
Rage of Wounds.AF designates up to 5 different creatures. They must succeed on a DC 24 Wisdom saving throw. On a failure, any wounds that have been suffered during combat grow worse, and the creature takes half the amount of damage they've suffered during that combat.
Blood Eater. AF takes a massive breath, consuming all the blood on they battlefield, creating difficult terrain centered on him for 120 ft. This effect ends on his next initiative.
Rage of Wounds (2 Actions).AF takes his Rage of Wounds Action, but only designates 1 target.
Sword that Falls(3 Actions).AF designates 1 creature. It must succeed on a DC 24 Wisdom saving throw. On a failure, it wound itself with its weapon or cast damaging spell on itself.
Witnessing Af (DC 15 Wisdom saving throw, last until Greater Restoration)
AF's sovereignty is any location filled with anger. Battlefields, graveyards, and sites of devastation are all examples of such places. Thus, these locations double as AF's lair, and it is here that his power reaches its height.
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