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Demons Of The Burning Night: Part Ten

General Summary

The companions investigate the remaining door and it leads onto two more long-dried up fountains. Sylke returns upstairs to the "pool of memories" and fills a water skin. When this water is poured into the middle fountain, Cran spots that the kregora-laced door begins to open. Adding ordinary water to the other two fountains from their water skins completes the opening and soon, Cran and the others can see into what appears to be a fabulous horde of treasure. An open chest is piled with golden Nureti coins and once Cherry deftly opens the remaining six chests, the group have yet another collection of weapons, armor and oddments. Sylke and Ugnan determine that all are enchanted but to their dismay, the items are rather malevolent and were clearly locked away for protection. The smallest item, a simple looking hour glass is perhaps the worst and most frightening of the treasures uncovered and the party spend some time debating what to do. Many of the things they have revealed could wreak hideous damage if allowed to fall into the wrong hands and the group unanimously agree that virtually everything they have found needs to be destroyed by dropping them into the heart of the sleeping volcano to the north. Agreeing that the items can be left here safely, they replace them and seal the vault again. It is time to return to the stockade and summon their airship. The city of Tarek Nev beckons but they must first dispose of the contents of the vault they have discovered.   Of major concern is the discovery of an Artefact once used by none other than Kadaena, "The Slayer" and legendary foe of the gods of the First Era.
  • Ingabron’s Tomes of the Panopticon
  • Demonhide Armor
  • Gorthaur’s Bane
  • Hourglass of The Slayer
  • Kael’s Last Word
  • Vampiric Armor
  • Carpet of Flying
  • Carpet Of Meditation
  • Statue
Report Date
31 Aug 2019
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