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Aranmor

"After the long night was ended, the free people came from their caves and forests to work the poisoned land. Most beautiful were the dark folk of the fiery island.for they loved their new world and gave it life. But as summer is fleeting, so were the people of the god-King.for they rode the Essence and vanished in a day."   Tome of the Loremasters, Second Era of Ire
For centuries the island of Aranmor has stood apart from the rest of Jaiman as a breeding place of chaos, a land where the forces of the nature battle themselves. Now this fiery island crouches uneasily , a vengeful beast, awaiting release. Although clearly marked on most maps, Aranmor is not easy to find. Surrounded by steaming, turbulent seas (fed by underground volcanic activity), the island is shunned by even the most valorous as a place of lurking evil and restless horrors. The geographic history of Aranmor explains its relative isolation. The island was once part of the southern peninsula of Jaiman, but in the final cataclysm of the First Era of Ire, it broke away and floated out to sea. Throughout the rebirth of the Second Era, the island remained a land apart, ignored by Loremasters and shunned by other intelligent races as a place of the dead. Aranmor harbors no living, native communities and remains largely unexplored. Most adventurers consider it too risky a venture, with no guaranteed rewards for braving such a hostile environment. Aranmor holds many dangers for the uninformed. Among its current residents are shipwrecked Fulcrumian warriors, wild and magical beasts, demons, spirits, fiends, and even a few survivors from the once mighty race known as the Nureti. While numerous ruins and crumbling edifices stand in remote areas of the island, the city of Tarek Nev is the most prominent landmark. The city lies at the core of the history of Aranmor. The great walls of Tarek Nev stand, magically preserved through the centuries.

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