Contacts
During the course of our lives. we all meet a great number of people, many of whom become important contacts. For a role-playing game to mirror reality, then, it should take into account important contacts that PCs acquire. Of course, it is easy enough to do this with characters met during the course of an adventure campaign; we need merely put down a note that so-and-so can be found in such-and-such a place and may be able to help somehow in later adventures. But what about contacts that PCs would have made during their education and development prior to play? In Shadows of the Unknown, those contacts are indicated in a note at the end of each career description.
Contacts are categorized in two broad groupings: solid and generic. Solid contacts are intended as resources for PCs to use during the course of an adventure, as people who can provide information, special equipment, or some other source of needed aid. (Note that the availability and quality of such aid will be dependent upon a contact's situation, personality, and relationship to the PCs.) Generic contacts can serve well as a resource for a referee to use to help spur the adventure plot along, allowing the him or her to drop an unexpected ally into the story just when the PCs really need one.
The career notes list contacts in terms of what they were doing when a PC first met them. A basic description of each of those contact types is given below. However, just as a PC may have changed careers since the time the contact was originally made, so may have the NPC. The final determination of what has happened to a contact in then intervening years (including what new abilities the contact may have gained) is left to the judgment of the referee, as with all NPCs.
Contacts are categorized in two broad groupings: solid and generic. Solid contacts are intended as resources for PCs to use during the course of an adventure, as people who can provide information, special equipment, or some other source of needed aid. (Note that the availability and quality of such aid will be dependent upon a contact's situation, personality, and relationship to the PCs.) Generic contacts can serve well as a resource for a referee to use to help spur the adventure plot along, allowing the him or her to drop an unexpected ally into the story just when the PCs really need one.
GENERIC CONTACTS
Generic contacts are received as a result of career terms during character generation. If players desire, they may generate names and statistics for these characters, or they may leave this entirely up to the referee. Perhaps best is a course that combines these two, in which a player suggests the contact's name, general description, and areas of expertise, and then the referee generates the details of attributes and skills. In this way, players determine what sorts of persons become important to their characters' lives, but some mystery remains as to the contacts' exact abilities. That fosters a sense of contacts being personalities rather than merely lists of statistics.The career notes list contacts in terms of what they were doing when a PC first met them. A basic description of each of those contact types is given below. However, just as a PC may have changed careers since the time the contact was originally made, so may have the NPC. The final determination of what has happened to a contact in then intervening years (including what new abilities the contact may have gained) is left to the judgment of the referee, as with all NPCs.
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