Teleportation
Attribute: Empathy
This skill allows the psionic to shift into another probability reality and then shift back again, hopefully somewhere else, and where the psionic wants to be. In the blink of an eye, a psionic can cover hundreds of meters of distance. Once again, the scientists don't know how this is accomplished, and even psionics are unable to explain where the teleporters go to pass the distance without traversing it. It works, and that's enough for most.
It has been theorized that sorcerers would be able to do this trick more precisely and more safely, but their mental rituals and calculations take far too long to be considered instantaneous teleportation.
Teleportation is a very hard skill to practice. After the usual Willpower test is passed, the psionic must pass a Standard: Teleportation test to teleport. The psionic must be able to see the destination. (Clairvoyance can be used to supply a vision of a teleporting psionics' destination, but then the difficulty of teleportation goes up to Formidable.) If the teleport is successful, then the psionic teleports a number of meters in the direction of the destination equal to the power level. If the distance/power level is short, then the teleporting psionic reappears at that distance, along a line drawn between starting position and destination. If the distance/power level goes over the distance to the destination, the extra distance is lost and the psionic reappears at the destination. Teleportation is fraught with dangers. If a teleporter reappears short, inside another object, whatever body part(s) is inside the object sustains a Critical injury. If a teleporting psionic suffers a Catastrophic Failure, roll 1d6:
This skill allows the psionic to shift into another probability reality and then shift back again, hopefully somewhere else, and where the psionic wants to be. In the blink of an eye, a psionic can cover hundreds of meters of distance. Once again, the scientists don't know how this is accomplished, and even psionics are unable to explain where the teleporters go to pass the distance without traversing it. It works, and that's enough for most.
It has been theorized that sorcerers would be able to do this trick more precisely and more safely, but their mental rituals and calculations take far too long to be considered instantaneous teleportation.
Teleportation is a very hard skill to practice. After the usual Willpower test is passed, the psionic must pass a Standard: Teleportation test to teleport. The psionic must be able to see the destination. (Clairvoyance can be used to supply a vision of a teleporting psionics' destination, but then the difficulty of teleportation goes up to Formidable.) If the teleport is successful, then the psionic teleports a number of meters in the direction of the destination equal to the power level. If the distance/power level is short, then the teleporting psionic reappears at that distance, along a line drawn between starting position and destination. If the distance/power level goes over the distance to the destination, the extra distance is lost and the psionic reappears at the destination. Teleportation is fraught with dangers. If a teleporter reappears short, inside another object, whatever body part(s) is inside the object sustains a Critical injury. If a teleporting psionic suffers a Catastrophic Failure, roll 1d6:
- 1-4, the psionic transports (Teleportation skill + 1020 meters) in a random direction.
- 5-6, the teleporting psionic disappears, and doesn't reappear. Where did he go? No one knows ...
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