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Embermere

The Head of a fragile alliance in the region of Astrathane here lives the Council of Embermere trying to sew the teared banner of Astrathane to a singular piece. This is city entrenched in the tumult of Shattered Ulandine, it presents a resilient façade against the backdrop of war and desolation. As you approach the city, the remnants of ancient fortifications, once battered by conflict, rise like sentinels against the war-scarred horizon.

Demographics

Pyresons 60% Humans 5% Elves 3% Dwarves 3% gnomes 3% halfings 2% dragonborn 10% tiefling 5% other 10%

Government

High Arcanist:
A specific seat on the council is reserved for a High Arcanist, responsible for overseeing magical matters and coordinating responses to aetheric disruptions.   Representatives from Factions:
The council includes representatives from various factions within Embermere. These factions could be based on different aspects like trade, magic, defense, and reconstruction.   Curfew:
A citywide curfew during the night hours to ensure public safety and minimize risks during aetheric disruptions.   Disorderly Conduct:
Strict penalties for any actions that disturb public peace or incite violence.   Quarantine Protocols
Stringent inspection of goods entering the city to prevent the introduction of cursed or magical items, to stop any chance of damaging the aetheric beacons. Forbidden tinker Aetheric beacons
Despite the city's desire to understand and potentially reproduce the Aetheric Beacons, a sense of reverence and caution surrounds these structures. The council has forbidden extensive experimentation or tampering with the beacons, fearing unintended consequences that could jeopardize the city's safety. Registration of Magic Users:
All individuals with magical abilities are required to register with the magical oversight authority to track and monitor magical activity. No-Entry Zones:
Certain areas may be declared off-limits during periods of intense aetheric disruptions.   Ember pact The ruling council of Embermane has established the Ember Pact, a fragile treaty that binds the city to its surrounding territories within Astrathane. This pact emphasizes cooperation, mutual defense, and the sharing of knowledge to weather the challenges of the shattered realm. It is both a necessity for survival and a tenuous hope for a future where the kingdom may rise above the ruins.

Defences

The walls of Embermere, standing as stoic guardians against the backdrop of its tumultuous history, are a testament to both strength and resilience. Crafted from ash-grey and black-hued materials, these formidable structures are designed to withstand not only physical assaults but also the energies of wild magic. Intricate runes, known as Ember Runes, are etched onto the surface of the walls. These magical inscriptions serve as a defensive purpose to soften any big hit against the walls. Guardian Orders conduct regular patrols along the walls, not only as a defensive measure but also to maintain a visible presence and instill a sense of security among the populace.   External Alliances: Forming alliances with neighboring regions to provide mutual support in times of crisis.

Industry & Trade

Reforged Arms and Armor: The city has skilled blacksmiths and armorsmiths who specialize in reforging weapons and armor. They salvage materials from the remnants of war to create powerful and resilient gear.   Aetheric Research and Consulting: The Scholars Quarter houses institutes dedicated to studying aetheric disruptions. Aetheric scholars and researchers offer consultation services to other regions dealing with magical anomalies.

Infrastructure

Aetheric Beacons: Throughout Embermere, strategically placed aetheric beacons stand as both beacons of hope and practical defenses. These magical artifacts, salvaged from the remnants of fallen civilizations, emanate a soft, comforting glow. In times of celebration, they harmonize with the Luminara Pyres, weaving a tapestry of ethereal light that transcends the physical and symbolizes the city's resilience.   The Citadel of Ashen Vigil: At the platue overlooking Embermere stands the Citadel of Ashen Vigil, a towering structure with walls blackened by the trials of time and warfare. The citadel serves as the focal point of the city, both a symbol of strength and a strategic command center. Its spires, though worn, stand tall against the winds that sweep through the desolate plains surrounding the city.   Winding Streets and Bazaars: Winding through the city are narrow streets flanked by resilient stone structures, their facades marked by the artistry of ancient craftsmen now lost to history. Bustling bazaars and marketplaces come to life, filled with the sounds of merchants hawking their wares, traders negotiating deals, and the distant echoes of street performers trying to bring fleeting moments of joy to the beleaguered citizens.   The Luminara Plaza: At the heart of the city lies the Luminara Plaza, a central gathering point surrounded by towering spires and adorned with sculptures that tell tales of Embermere's history. This plaza comes alive during the Festival of Luminara Nights, becoming a focal point for revelry, reflection, and the renewal of the Ember Pact.

Districts

The Scholar's Quarter: Houses ancient libraries and arcane repositories.   The Forgeheart District: Dedicated to blacksmiths and artisans, where the clanging of hammers mingles with the rhythmic hum of magical enchantments.   Ashen Vigil Built upon a plateau overlooking Embermere, The Ashen vigil is not only a bastion but is a formidable district dedicated to military strategy, defense, and the training of elite warriors. The architecture is austere, with towering walls and training grounds, showcasing the city's commitment to protecting itself.   Cinder Alley: Nestled between ancient walls and charred remnants of war, Cinder Alley is a district that embodies the resilience of Embermere. It's a bustling area where the city's diverse population converges, sharing stories of survival and forging a sense of community amidst the scars of the past.   Hollow West: The heart of embermere here live most of the Citizens and where the most stores are located and also home to a subdivision of the Ashen Vigil also called the Ember guardians much alike a townwatch they keep the order and are the first defence against any threat   Hollow east: Once the center of the city in ages long past it is now mostly ruined and dangerous to travel through wich is a problem since its the most direct way to the port only a few building remain operational.   Destroyed wards: The Area who got hit the worst during the war most buildings are in some kind of ruin, wildlife run through the remains of the houses and is easily one of the most dangerous routes to get through Embermere.   Greyport A small functiong port for fisherman too use since Embermere rely on the supply of food from these fisherman the Ember Guard escort back to the city through the Hallow East.

Guilds and Factions

beacon guild   Heart of the forge   Stonemason guild   Herbalist guild   Ashen vigil

History

during the Era of sundered chains the justicars occupied the city and The original leadership abandoned the city and only a few citizens remained, over the years and when the justicars lost the war most houses and districts where unusable thanks to neglect and the effects of war. at the beginning of luminera's awakening people came back to Embermere, now ruled by the Council of Embermere they try to restore the city to its former glory and make Astrathane an unified nation once again

Maps

  • Embermare map
    Embermere The Head of a fragile alliance in the region of Astrathane here lives the council of Embermere trying to sew the teared banner of Astrathane to a singular piece. This is city entrenched in the tumult of Shattered Ulandine, it presents a resilient façade against the backdrop of war and desolation. As you approach the city, the remnants of ancient fortifications, once battered by conflict, rise like sentinels against the war-scarred horizon.

RUINED SETTLEMENT
200 year before Lumenira's awakening

Type
City
Population
6000
Inhabitant Demonym
Emberians
Location under
Owner/Ruler
Characters in Location

Articles under Embermere


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