It's not the name you're given that matters; it's the one you earn.
Every magical creature, whether
Vampires or warlock, has a true name - a mystical signature unique to them and them alone. It is an embodiment of all they are, their essence distilled to a name... Or in some cases, several. True Names are not immutable but change as their holders live, grow and learn. Usually, a true name has the same core, and additions are added to it as a warlock walks through life, but sufficiently earth-shattering events or revelation can change even that.
What's In A Name?
If you speak, it can hear you.
Intrinsically linked to their holder, knowing someone's True Name offers significant power over them - or the reverse. On its own, knowing someone's True Name offers nothing in particular, except for a bargaining chip, but some magi specialize in exploiting them. Appellomancy is the magic of names, and its practitioners use the True Name of things to extract power and control. The magic of names is a complex art, functioning more as a bridge or a sympathetic connection. With it,
Namers can bind ritual and spell from other arts together with a True Name to
spectacular effect.
Others use Appellomancy to heal and restore, helping someone change their True Names to leave old trauma behind and reinvent themselves. Such pseudocide is rare and powerful, but for some the only way to forge a new path for themselves.
The gods and monsters of the Beyond have a more intrinsic way of interaction with True Names, able to use them as gateways for terrible powers.
by Pixabay (Stephan Keller)
Monsters
"The thing that goes bump in the night" is more of a stage name, really.
All innately magical beings have true names, varying in complexity depending on their scale and power. A least spirit or gremlin is a simple, sharp noise, while the true name of a
Fae Archlord is a long, splendid thing.
by Rawpixel.com (Freepik)
Every wicked beast and spirit are spawned with a True Name, and have an instinctive knowledge of theirs. They guard their jealously and never reveal it, no matter what kind of duress they are put under. No magic can divine it, and no spell can force them to divulge it.
It seems to be a rule in the Beyond that a creature's True Name is out there to be found, but only if someone is looking.
Magi have to work if they want to find one. Clues exist everywhere in the beyond, in the places where a critter was first spawned and the areas where they became powerful. The Beyond is not lacking in grand wars and terrible catastrophes, all which can leave fragments of a True Name. For those who want it bad enough, it's there, but it's more often than not one hell of a journey.
Monsters rarely bother with each other's true names; except, perhaps, as a bargaining chip for making Pacts.
Monsters are both less and more affected by the use of their True Name, with some weaker monsters quickly falling under the way of anyone who holds theirs. With more powerful entities, such as the dark gods and arch-demons of the Beyond, such knowledge can be dangerous. If someone knows their True Name, they know it, and a link is made between the two. A few entities are so potent that just learning their True Name can change a magi.
Magi
That's not who I am anymore - I'm a new person now, and you've got no sway over me.
Without the spark of magic, there's no True Name. There's something about the essence of wonder and power that makes with such awareness that ignites a True Name within a mortal soul; a name earned, not given.
Unlike creatures born of magic, wizards and witches have no innate understanding of what their True Name is. Fragments might come to them in dreams or in quiet moments of contemplation, but putting it all together can be a Herculean task. Once they know, it sticks with them, and they remain aware of their True Name, no matter how it changes.
Many just don't bother finding out. If they don't know it, no one else can find out either - or so their theory goes.
Magi aren't affected in the same way as monsters by the way others use their True Name. No use of it can compel a Magi to obey just by utterance alone, but they are vulnerable to the use of Appellomancy. Certain creatures have powers that only work on those whose True Names they know, often to produce effects Magi would struggle to recreate.
by Rawpixel.com (Freepik)
In other ways, warlocks and witches are just another type of magical beings, just as susceptible to being warped and changed by the powerful entities of the Beyond if they aren't careful. On the other hand, mortals can change themselves in ways denied to most other creatures. While a Fae might grow and change, that's more often than not by whim and fancy.
Hobgoblins will remain what they are, until changed by something more powerful than them.
Humans, almost uniquely among the denizens of Shedim, can decide to be different - they can say '
that ain't me anymore. I will be different'.
it's amazing how you created a magic system and added a layer to the whole world with this prompt!!
Thank you :D :D
Creator of Araea, Megacorpolis, and many others.