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Lithosaur

Native to underground caves, especially in central Sildair, the lithosaur is a massive lizard creature, with unnaturally thick skin, that looks and feels like stone, hence the name.

Lithosaur CR: 2

Medium monstrosity, chaotic neutral
Armor Class: 14 (natural armour)
Hit Points: 27 6d8
Speed: 6 Squares , climb: 6 Squares

STR

14 +2

DEX

13 +1

CON

11 +0

INT

3 -4

WIS

14 +2

CHA

5 -3

Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses: Darkvision 12 squares, Passive Perception 12
Languages: None
Challenge Rating: 2 ( 450 XP)

Stone Camouflage: The lithosaur has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack: The lithosaur makes one attack with its claws. If that attack hits, the lithosaur can make one bite attack against the same target.   Claw: Melee Weapon Attack: +4 to hit, reach 1 square, one target. Hit: 9 2d6+2 slashing damage.   Bite: Melee Weapon Attack: +4 to hit, reach 1 square, one target. Hit: 5 1d6+2 piercing damage.

The lithosaur is a massive lizard with thick, stone-like skin.
On the move, the lithosaur looks like a large lizard, but while standing still, with its eyes pinched, the colour and texture of its skin makes it extremely adept at hiding in rocky terrain.

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