Orunthar
Nestled on the eastern fringes of the vast Toln Expanse lies Orunthar, the city of perpetual twilight. Under the protective embrace of the Twilight Canopy, this unique urban marvel stands as a testament to the resilience and adaptability of the Drow, as they charted their epic journey from the shadowy depths of the Underdark to the sunlit world above.
The city's population presents a harmonious blend, predominantly of Drow (65%) and Orcs (25%). This multicultural integration has birthed an architecture that marries the Drow's intricate elegance with the Orcs' robust might. Dark stones, reminiscent of the Drow's subterranean heritage, are intertwined with luminescent fungi and the vibrant woods from the adjacent Whispering Woods. Orcish designs, on the other hand, often feature strong totems and symbols of their fierce warrior heritage.
Orunthar operates under a theocratic monarchy, anchored in the divine guidance of the Church of Eilistraee. Queen Nonsi's legacy lives on in the city's governance, with the clerics at the helm, bolstered by a council that includes voices from the Orcish clans.
The city's defenses are the stuff of legends. From the Twilight Barrier that keeps the Drow safe from sunlight and repels invaders, to the towering obsidian walls and the shadowy moat that neutralizes threats, Orunthar is a fortress that has withstood the tests of time. Its military strength is fortified by the elite Twilight Guard and complemented by the Orcish War Camps, trained masters of guerrilla warfare.
A major hub on the continent of Eos, Orunthar's industries and trade are its lifeblood. The city resonates with the hum of magical artisanship. From the crafting of enchanted artifacts to the weaving of luminous textiles and potent elixirs from the bounty of the Whispering Woods, the city's prowess is renowned far and wide. The Emerald Bazaar stands as a vibrant testament to this, drawing merchants and visitors from all corners of the world.
Guilds like the Twilight Guard, the Luminous Conclave, and the Merchants of the Emerald Veil play influential roles in the city's daily affairs, ensuring that Orunthar remains a beacon of unity and progress.
History is etched into every nook and corner of the city. From the towering Grand Bastion, a symbol of strength and unity, to the enchanting Gallery of Echoes, Orunthar offers tales of valor, magic, and evolution. The city also features a plethora of attractions, such as the Moonlit Pools' serene beauty and the raw magical energy of the Arcane Nexus.
Tourists are drawn not just to the city's historical and cultural allure, but also to experience the unique phenomenon of endless twilight. Accommodations offer a range, from ethereal Drow establishments infused with subtle magics to the grounded and earthy Orcish lodges.
In essence, Orunthar stands as a glowing emblem of unity, adaptability, and the magic that emerges when diverse cultures, histories, and heritages meld. It is a city where history, culture, and commerce intertwine, shining as a luminous jewel on the vast tapestry of Eos.
Demographics
- Drow: 65%
- Orcs: 25%
- Mixed heritage (including Drow-human): 7%
- Other races (Elves, Humans, Dwarves, etc.): 3%
Government
Theocratic Monarchy, led by the clerics of the Church of Eilistraee, with a council representing various factions, including the Orcish clans.
Defences
- The Twilight Barrier:
- Walls of Orunthar:
- Moat of Shadows:
- Sentinels' Towers:
- The Grand Bastion Gates:
- The Arcane Wardens:
- Orcish War Camps:
Industry & Trade
Primary Industries:
- Magical Artifacts and Enchantments:
- Textile and Craftsmanship:
- Forestry:
Infrastructure
- Military: The elite Twilight Guard, responsible for city defense and maintaining peace.
- Trade: The bustling Emerald Bazaar, a hub of intercontinental commerce.
- Diplomacy: Embassies and consulates of various nations, facilitating diplomatic relations.
Districts
- Twilight District: Where the elite and clerics reside, close to the Grand Bastion.
- Emerald District: Centered around the Emerald Bazaar, a commercial hub.
- Forest Edge: Residences merging with the adjacent forests, mainly populated by orcs and other nature-tied races.
- Sunrise Quarters: Easternmost part, a blend of residential and commercial structures, catching the first light of dawn.
Assets
- The Emerald Reserve:
- Twilight Armory:
- Enchanted Beacons:
- The Orunthar Stables:
- Alchemical Laboratories:
- Granaries & Food Reserves:
- Repository of Scrolls:
- The Fleet of Shadowships:
Guilds and Factions
- The Twilight Guard:
- The Luminous Conclave:
- Merchants of the Emerald Veil:
- Clan Council:
- Disciples of Eilistraee:
- The Undercraft Collective:
- The Silent Network:
History
While the Nation of Uthar's history is closely tied to the epic journey of the Drow from the Underdark to the surface, Orunthar's tale begins at the cusp of this transformation. As the Drow emerged, they sought solace in an area that would allow their culture to thrive without too much interference from the surface's stark sunlight. The location on the eastern borders of the Toln Expanse provided the strategic depth they needed, both in terms of defense and diplomacy. Orunthar was born from necessity and grew through diplomacy, trade, and resilience.
Points of interest
- The Grand Bastion:
- The Twilight Canopy:
- The Emerald Bazaar:
- Whispering Woods:
- The Spire of Memories:
- The Moonlit Pools:
- Chieftain’s Hall:
- The Arcane Nexus:
- The Gallery of Echoes:
- Bridge of Unity:
Tourism
Orunthar is a melting pot of cultures and a site of historical significance. Tourists are eager to:
Explore the Grand Bastion and learn about Queen Nonsi's legacy.
Traverse the Emerald Bazaar, seeking unique artifacts and spices.
Experience the perpetual twilight phenomenon.
Participate in Drow and Orcish cultural festivals and feasts.
Accommodations range from luxurious Drow establishments with magical amenities to rustic Orcish lodges in the Forest Edge.
Architecture
The architecture in Orunthar showcases a symbiotic blend of the Drow's intricate designs with the Orcs' robust craftsmanship. Buildings primarily use a combination of dark stone sourced from former Underdark caverns and wood from the adjacent forests. Traditionally, structures are adorned with bioluminescent fungi and intricate silver motifs. Orcish structures are often decorated with totems and war emblems.
Natural Resources
- Forests: A source of wood and medicinal herbs.
- Fields: Cultivated lands yield grains and vegetables, feeding the city's populace.
- Hills: The rolling hills are home to sheep, supplying wool and meat.
- Earth's Bowels: Rich deposits of iron, silver, and precious gemstones are mined, a reminder of the Drow's subterranean origins.
Alternative Name(s)
Emerald City
Type
Metropolis
Population
500,000
Inhabitant Demonym
Oruntharians
Owning Organization