While alive, the Cartographer was a great explorer. The founder of the
, she started the group by leading an expedition to verify claims that the ancient city of
had survived the fires of the Ashes War. The group was successful in more ways than one - over the course of the year-long adventure, they discovered three new species, five new powders, one magical item, roughly 1,500 acres of ruins, and the small shelf that remained of the city's archives, which was a vast store of information to the fledgling
That was just the beginning. The Cartographer went on a total of twenty-seven expeditions over the course of her life, filling up the catalogs of three series of volumes - plants, animals, and phenomena of the Outer Realm (with the help of other charters, of course). Each expedition was filled with adventure and daring, and it was largely thanks to the riveting journals she published that the newly organized
Other than her imprint and her journals, the greatest legacy of the Cartographer was her maps. Over one hundred of these detailed, accurate, and wholly useful sketches were made and later colored over the course of her life. The Intercity Cartography Station's map room still boasts over fifty of these, even two centuries after her death! Her maps are her namesake and one of her greatest gifts to the generations of charters to come.
Legacy of an Imprint
Of course, upon her death, the Cartographer didn't just simply
die. Any Skydweller writer who had a steadfast, profound, and meaningful interaction with writing and journaling doesn't just
die. Their soul passes on, yes, but they leave an imprint of themselves wandering the sky, as well - often in the void of imagination between people's minds and their journals. It's an ancient art known as
Quillcraft, and the Cartographer didn't exactly mean to do cast it, but her prolific writings were enough to create a fairly strong imprint.
The Cartographer even has perhaps the most special imprint of all. As a writer, journaler, artist, and scientist all her life, her imprint became almost real. Incorporeal, but able to walk the sky and not just people's minds. Like a ghost. The imprint maintains her wit, smarts, spunk, and, most importantly, her wanderlust. She travels the Outer Realm, making notes in a ghostly logbook and forever searching for magical artifacts.
"Oh, dear. You look lost. Would you like some help?"
"You-you're a ghost."
"Not quite, but that's a good guess. You'll find ghosts are much more quiet. I can barely get a word out of them. So, do you want my help or not?"
Those who claim to have seen the Cartographer's imprint will note that she's quite willing to help out anyone who needs it (which is strange behavior for an imprint, as most of them fade away by interacting with mortals), is deathly protective of her ghostly notebook, doesn't miss a beat when speaking or cracking jokes, and wears a dark blue tunic lined with silver thread like the constellations of the sky.
If asked about her apparel, she says it's a way of reflecting the realm she should have joined as an imprint. But if you ask about how she managed to wind up as a physical, ghostlike being, she'll just mumble about a 'battle of wits' and fix the strange hat on her head (the one that looks like a baseball cap). Any further prying and she'll vanish, so it's not advised to poke into her business - or the business of any non-ghosts, for that matter.
What an evocative character. I love explorer types in general, and this is a particularly fascinating idea. I love that even long after her death, her imprint still takes the time to check in on those following in her footsteps.
Thank you!! I had a lot of fun writing about this one and all her non-ghost shenanigans :)