- Entrance: Two giant stone sentry knights stand a guard the entrance to the catacombs. They appear to be saints to the god, Rarlin.
- Inlets where there are sacrificial pots and candles.
- Upstairs landings. Two stone cursed (with blood loss trait) guard both rooms. (Blood Lost - After getting hit, make a DC 15 CON save or take 1 blood wound. If you accumulate 3 blood wounds you lose half of your life total. If you gain another after 3 this procs again. Blood lost can be cured by taking an action to stanch the wounds, or a minor restoration spell.)
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