Strong Start
As the mist starts to settle you look towards
Greyshire, the mist slowly coming down you should have seen the church spire by now.
Greyshire would be unrecognizable if not for the only standing building, the town center. Holes in the walls and broken glass everywhere one can see that it didn't go without its fair share of combat. Entering you can see the southern third of the building is completely turned to rumble. You hear a soft soothing voice that seems to help distract the injured from their wounds.
Law Master Hassal and his inquisitors enter the building, the inquisitors look almost untouched in battle. While their is plenty of blood splatter on their armor you can tell none of it is theirs. Law Master Hassal quickly shouts orders to his squad. "Take the injured to the capital and get them seen by a healer quickly!" "You, start helping the others refortify the area." "I need a report of the battle as soon as possible." He turns to the party, "Well it looks like you have lost a member of your troop, I am sorry for your lose, I know this will not make up for it but please take this as a gesture of my gratitude." Law Master Hassal hands each of them a pendent of patronage. "This is the highest honor that I can bestow. If anyone in the capital try to give you crap show them this and they will know that I support you. You won't help out with getting away with murder but I can help with some things." "But for now what are your plans?"
Possible Encounters
The Law Master:
Law Master Hassal and
The Inquisitors look almost untouched in battle, as they walk through town towards the town hall. While there is plenty of blood splatter on their armor you can quickly tell that none of it is theirs.
Law Master Hassal starts shouting orders to his squad.
"Take the injured to the capital and get them seen by a healer quickly!"
Pointing to an older man probably a lumber jack, "You, yes you Stokerton, start helping the others refortify the area."
"I need a report of the battle as soon as possible."
He turns to the party, "Well it looks like you have lost a member of your troop, I am sorry for your lose, I know this will not make up for it but please take this as a gesture of my gratitude." He hands each of you a golden badge that has a snake entwining between the capital building of Varel-Odo, the first city.
Orpheus would be able to read the language around the badge that reads: "We can, We will, We did."
Law Master Hassal continues, "This is the highest honor that I can bestow. If anyone in the capital tries to give you crap show them this and they will know that I support you. I won't allow you to get away with murder but it can help with some things. But for now, what are your plans?"
History of the three Imortals:
Law Master Hassal tells the party about the history between the Drow, Yuan-ti, and the Sun Elves:
In 2250 UTD (Universal Timeline Date) about a third of the Sun Elves left their home and followed
Melan, God of Deception and Secrets into the forest. From there they created a city of stone underground, and then they created
The Skyless Realms. 250 years later
Shirral Rennodall betrayed
Li' Shivallreal. The
Mistwalkers attacked and while we fought as hard as we could we were no match for them. This led us to be pushed out of the forest. We tried to live on the edge of the forest, however the Sun Elves had the protection of their walls and we were still being hunted by
Li' Shivallreal.
Shirral Rennodall went to the Sun Elves to try and make a deal for safety, however their king felt that Shirral betraying
Li' Shivallreal was like betraying his sister, so they did not give us the safety we needed. We asked for another meeting but they denied us.
Shirral Rennodall was not going to let his people die, that night we slithered up the was under the protection of the night and took their kingdom for ourselves.
The Glory Chasers:
A raven flies in and gives
Law Master Hassal a letter from the Glory Chasers. The Glory Chasers have made it to
Uthern and are on their way to talk with the leader of the
Children of the Crimson Star a gnome named
Rasmop Moonthief.
The Singing Twin:
Twin is happy to see that Orpheus made it through battle and ready to start working on a ballad of these events. The next mission that
Twin can give Orpheus is to bring back an egg from The First City. According to rumor (listening to
Law Master Hassal and his wife talking in secret), when they fled Varel-Odo they left an egg that was supposedly laid by the god
Nuhlir, God of Affliction and Darkness itself. (It is large, smooth, and golden, that shines green in the light).
Drow Outpost Camps:
Traveling to the first city will take 8 days (normally two weeks but they know the terrain). On the way there are multiple
Mistwalkers outpost. The terrain is hard to see, mist everywhere, spider webs everywhere.
1d8 |
Traveling Encounters |
1 |
A giant (kong skull island" spider is above them |
2 |
An Owl bear stuck in a hunters trap |
3 |
The party is stalked by 1d6 +2 Drow rangers |
4 |
Patches of poisonous plants grow in a field of plants that look like Star Lillys. The plants can be used as an ingredient to make a potion of poison, but if touched they poison a character for 1d8 hours if they fail a DC 15 Con Save |
5 |
A drow outpost in a tree, DC 15 Perception check to see it. There are 1d6 + 2 Drow Rangers and 1 Drow Mistwalker |
6 |
The Mist becomes so heavy that it adds a day of travel |
7 |
A drow camp covered by an illusion. They party can feel the warmth of the fire but no source. Tripping over a bed roll. There are 1d6 drow rangers there |
8 |
The Behir left the first city, stalking the party and attacks. |
Fantastic Locations:
war torn greyshire
spider webbed forest
drow outpost camps
Important NPCs:
Law master Hassal
Twin
Felynda
The Inquisitors
Rewards:
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