Ship Upgrades

Pocket Jump Drive: Allows a ship to make a quick jump without re-fueling. The ship can make a jump only half the distance they normally can, and must take a full 24 hours before they can use the pocket jump again. There is a slight chance that this device breaks down after use.   Smuggling Compartment: Allows a ship to hide the contents of their starship, they can still be found with a careful eye with an on-board inspection.   Rec-Room: Allows the players to heal an additional 2 stress per-downtime. This can be upgraded to again to heal a total of 4 stress per-downtime.   Stealth Tech: Allows you to make a jump into (not out of) a system without raising any scanners. Gives you a bonus to stealth rolls in system.   Onboard Workshop: Allows players to modify and change their mechs onboard the ship.    Drop Pods: Allows the players to drop from orbit rapidly onto the planet's surface. These must be rearmed during downtime.   Custom Room: Allows all crewmates to a certain trigger / skill.   Orbit-to-Surface Gun: Once a mission, the players may call down an orbital strike. This is a blast weapon that does devastating damage.   Jump Net: Allows a ship to interdict other ships incoming into a system, or prevent a ship from jumping away.   Demon Construct Casket: Allows the players to install a ship-based NHP or Demon construct that can assist players with flying and maintaining the ship.

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