Adlan
Adlan is the home away from home for many of Suqara's less than upstanding citizenry. When cons earns enemies or the latest theft needs a fencer, Adlan is where these people go. The city is very old, having been created by the jinn back when they ruled most of the sphere, but it was abandoned during the War of Broken Chains. Now, it has been repurposed as a private club town for the greatest of Suqara's thieves, con men and adventurers.
Only the lucky or the invited find the place, for it is far removed from the paths of most caravans. Those who donate to the city's upkeep find an endless array of cheap drinks, cheap partners, cheap food and overall cheap entertainment awaiting them. Most of its occupants donate large sums of the money they earn to it, staying for months at a time before setting out again.
Travelers who stumble across the city are invited teh same as any other, as they appreciate the value of luck. But such visitors are also expected to pay full price for any service they need.
Government
The town is administrated by a local council elected by their fellows, but they rule with a light touch
Defences
Adlan is remotely located and not officially marked on the map, making finding it difficult. This is only exasperated by being surrounded by the burning sands of Sahran. Furthermore, being constructed into the walls of a canyon means the town has many natural chokepoints that would make invasion dangerous.
Industry & Trade
A number of traders in the know bring in goods like alcohol, food and similar. Most denizens are adventurers, criminals or both, donating part of their gains to the town itself in return for lodging and services. Taverns, brothels, casinos and similar all do well in Adlan.
Infrastructure
Several bridges, elevators and stairways allows traversal across all levels of the town
Guilds and Factions
Traders unaffiliated with crime form one block of the city's power, profitting of the denizens without participating in their deeds. Adventures and treasure hunters from another block, raiding local ruins and forgotten places for riches and magical treasures, some of which they invest in town. Sharpers and wannabe sharpers form the last block, being the most criminal of the blocks. For the most part, these three groups cooperate rather than argue.
History
The sharper Afaaf al-Baccus found the abandoned jinn settlement while she was working with a merchant caravan, a job she took to lay low after earning the ire of a powerful marid diplomat. It was a coincidence, but Afaaf quickly realized the potential of the place. In 2546 AIT, she and several of her fellows finished exploring the city and they decided to move in.
Not long after, she extended the invitation to several other infamous sharpers, adventurers, explorers, treasure hunters and the like to join them, turning the city into a sort of exclusive club. She also began inviting merchants, promising money in return for service and silence.
Tourism
Adlan doesn't advertise, but word of its existence goes around. This leads to many trying to find the place, whereas others offer money and favors to known denizens. This only enrichens the city.
Architecture
Most of the city is carved directly from the canyon stone, the rock reshaped by jinn hands into an aesthetically pleasing city. Motives of world hearts or fire are common.
Geography
The town is located in a deep gorge found in the dunes of the Sahran desert. Its full depths has been measured, with Adlan itself only occupying the uppermost part.
Founding Date
2546 AID
Type
Town
Population
One to three hundred
Inhabitant Demonym
Adlan
Ruling/Owning Rank
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