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Medkit Orb

Medkit Orbs are the primary means by which Leray wielders heal all damages that are not real time damages, by means of rapidly restoring most of the HP that was lost from prior damage, and some of the MP that was lost. Compared to their healing orbs, medkit orbs only restore 80% of lost HP unless HP levels were above 35% to begin with, and only up to 22% of lost MP. Under a Siriean dome, these devices lock and are unable to be used.

Mechanics & Inner Workings

Using a tiny Leray crystal shard, these devices work through aura infusion, and require the faintest touch of personal MP energy to get the chain reaction started. Once used, this crystal and the capsule defining the orb disappear forever. The aura surrounds the user just a second later, improving their stats dramatically.

Manufacturing process

Heavy compression is involved to increase the concentration density of the glass.

Significance

Used outside of a battle to heal all Leray-related combat damage.
Item type
Medical
Related Technologies
Related Condition
Rarity
Very Common
Weight
0.2kg
Dimensions
2x2 inches (diameter)
Base Price
15 CR
Raw materials & Components
The internal crystal is synthesized with the properties of a pre-existing Leray spell that works directly with the veil to bypass healing restrictions. The glass insulates the magic to prevent its escape, early detonation, or expiration, but this glass is still permeable.
Tools
Leray crystal, glass, iron, and a mage to install the simple spell.

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