Concealment

Concealment encompasses all circumstances where you have a degree of obfuscation that makes it difficult to pinpoint your exact location.

Determining Concealment

To determine whether or not you have concealment from a creature draw a line from any corner of your square to their own. If the line passes through; fog, smoke, poor lighting, tall grass, foliage, or other effects that would otherwise make you difficult to perceive; you have a degree of Concealment against said creature.

Degrees of Concealment

Determining what type of Concealment you have is based on what type of obstacle is in the way of the creature's sight line to you.

Partial Concealment

Partial Concealment is granted by; a dimly lit area, being in light fog, a partially obstructed view, or other situations where you remain mostly visible with little cover hiding your location. While in partial concealment, you gain a +5 circumstance to your Stealth checks, and creatures that target you for attacks take a -5 circumstance penalty on their attack rolls.

Standard Concealment

Standard Concealment is granted by; a dark area, appropriate camouflage, being in a thick fog, or other situations where you're difficult to visually detect but someone looking carefully may still see you. While in standard concealment, you gain a +10 circumstance to your Stealth checks, and creatures that target you for attacks take a -5 circumstance penalty & Disadvantage on their attack rolls.

Total Concealment

Total Concealment is granted by; appropriate & effective camouflage, hiding in a dark area wearing all black, being in a smoke screen, other situations where the creature has no line of sight to you, or you're under the effect of an ability that grants total concealment (like invisibility). While in total concealment, you gain a +10 circumstance & Advantage to your Stealth checks, and creatures cannot target you for attacks.

Attacking from Concealment

All attacks made from Concealment are counted as Sneak Attacks. You'll gain bonuses to your Sneak attack rolls depending on the type of Concealment you have.

Partial Concealment

If you attack a target from Partial Concealment, you gain Advantage on your Attack roll.
  • If your attack is successful, you may spend a Force Point to add 1d4 Unstoppable damage to your damage roll as Sneak Attack damage.

Standard Concealment

If you attack a target from Standard Concealment, you gain Advantage on your Attack roll or your target is Flat-Footed against your next attack.
  • If your attack is successful, you may spend a Force Point to add 1d6 Unstoppable damage to your damage roll as Sneak Attack damage.

Total Concealment

If you attack a target from Total Concealment, you gain Advantage on your Attack roll & your target is Flat-Footed against your next attack.
  • If your attack is successful, you may spend a Force Point to add 1d8 Unstoppable damage to your damage roll as Sneak Attack damage.

Ignoring Concealment

Concealment isn't always effective. For instance, a character with Low-Light Vision ignores Concealment from dim or low light. Likewise, a character with Darkvision ignores all Concealment from total darkness.
  • Fog, smoke, foliage, and other obstructions work normally against characters with Darkvision or Low-Light Vision.

Comments

Please Login in order to comment!