Improvised Weapon Mastery

You use Improvised Weapons with true skill.

Improvised Weapon Mastery

Prerequisite: Weapon Proficiency (Simple Weapons)
  • Benefit: You treat all Improvised Weapons as Simple Weapons, and you can use them without penalty and with Talents and Feats designed for use with Simple Weapons. You also deal an additional 1d6 points of Bludgeoning damage on a successful hit.

Improved Improvised Weapon Mastery

Prerequisites: Weapon Proficiency (Simple Weapons) & Improvised Weapon Mastery.
  • Benefit: You treat all Improvised Weapons as Simple Weapons, and you can use them without penalty and with Talents and Feats designed for use with Simple Weapons. You also deal an additional 2d4 points of Bludgeoning damage on a successful hit. Your critical threat range with all Improvised Weapons is now 17-20; x3.

Master Improvised Weapon Mastery

Prerequisites: Weapon Proficiency (Simple Weapons) & Improved Improvised Weapon Mastery.
  • Benefit: You treat all Improvised Weapons as Simple Weapons, and you can use them without penalty and with Talents and Feats designed for use with Simple Weapons. You also deal an additional 2d4 points of Unstoppable Damage on a successful hit. Your critical threat range with all Improvised Weapons is now 17-20; x3.

Perfect Improvised Weapon Mastery

Prerequisites: Weapon Proficiency (Simple Weapons), Master Improvised Weapon Mastery, & Commando Training.
  • Benefit: You treat all Improvised Weapons as Simple Weapons, and you can use them without penalty and with Talents and Feats designed for use with Simple Weapons. You also deal an additional 3d4 points of Unstoppable Damage on a successful hit. Your critical threat range with all Improvised Weapons is now 16-20; x3 and you may deal Devastating injuries with Improvised Weapons (if you already have the Devastating Critical Injuries feat this counts as a +10 to your injury result roll)

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