Guardian
A Guardian is a force user who uses the strength of their body to get to, and control, the front lines while aiming to beat down their foes with superior speed and brute force. As with most force users, the weapon of choice for a guardian is the lightsaber, though any melee weapon will do if a lightsaber is unavailable. Typically, will be equipped with armor of some kind to protect themselves.
Hit Die: d10
Starting Force Points: 20
Force Points on level up: 10
Starting Skill Points: (1+Int mod) x 4
Skill Points per level: 1+Int mod
Granted Starting Feats
Armor Proficiency : Light
Power Blast
Power Attack
Weapon Proficiency : Lightsaber
Weapon Proficiency : Melee Weapons
Weapon Proficiency : Blaster Rifles
Repair
Intimidate
Treat Injury
Starting Force Points: 20
Force Points on level up: 10
Starting Skill Points: (1+Int mod) x 4
Skill Points per level: 1+Int mod
Level | BaB | Defense Bonus | Fortitude Save | Reflex Save | Will Save | Granted Feat(s) | Select Feat | Select Power |
---|---|---|---|---|---|---|---|---|
1 | +1 | 2 | 2 | 2 | 1 | Unarmed Combat 1 | 1 | 0 |
2 | +2 | 2 | 3 | 3 | 2 | Toughness | 1 | 0 |
3 | +3 | 3 | 3 | 3 | 2 |
Precognition
Stances Choice |
1 | 3 |
4 | +4 | 3 | 4 | 4 | 3 | Force Jump | 1 | 0 |
5 | +5 | 4 | 4 | 4 | 3 | Conditioning | 1 | 1 |
6 | +6 | 4 | 5 | 5 | 4 | Unarmed Combat 2
Stances Choice |
2 | 1 |
7 | +7/+1 | 5 | 5 | 5 | 4 | Improved Force Jump | 1 | 1 |
8 | +8/+2 | 5 | 6 | 6 | 5 | Improved Toughness | 1 | 0 |
9 | +9/+3 | 6 | 6 | 6 | 5 | Unarmed Combat 3
Stances Choice |
2 | 1 |
10 | +10/+4 | 6 | 7 | 7 | 6 | Prestige Class Choice | 1 | 0 |
11 | +11/+5 | 7 | 7 | 7 | 6 | Improved Conditioning | 1 | 1 |
12 | +12/+6 | 7 | 8 | 8 | 7 |
Force Taunt
Stances Choice |
2 | 1 |
13 | +13/+7/+1 | 8 | 9 | 9 | 7 | Unarmed Combat 4 | 1 | 1 |
14 | +14/+8/+2 | 8 | 10 | 10 | 8 | Master Force Jump | 1 | 0 |
15 | +15/+9/+3 | 9 | 11 | 11 | 8 | Unarmed Combat 5
Stances Upgrade Choice |
2 | 1 |
16 | +16/+10/+4 | 9 | 12 | 12 | 9 | Master Toughness | 1 | 0 |
17 | +17/+11/+5 | 10 | 15 | 15 | 10 | Unarmed Combat 6 | 1 | 1 |
18 | +18/+12/+6 | 10 | 15 | 15 | 11 | Master
Conditioning
Stances Upgrade Choice |
2 | 1 |
19 | +19/+13/+7 | 11 | 16 | 16 | 12 | Unarmed Combat 7 | 1 | 1 |
20 | +20/+14/+8 | 12 | 17 | 17 | 13 | 4 | 2 |
Granted Starting Feats
Armor Proficiency : Light
Power Blast
Power Attack
Weapon Proficiency : Lightsaber
Weapon Proficiency : Melee Weapons
Weapon Proficiency : Blaster Rifles
Trained Skills:
DemolitionsRepair
Intimidate
Treat Injury
Alternate Capstone
Normal Capstone: Put Your Back Into It (+1 tier of damage dice) Alternate Capstone: Rock Solid You have broken more attacks upon your body than any other this side of the galactic equator. The party looks to you to be the one in the front to break their lines and keep the softer party members safe. Gain Dr10 and 4 Defense.Remove these ads. Join the Worldbuilders Guild
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