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2. To Hunt a Dragon

Amaya runs through a basic dungeon crawl with some light RP, stealth, combat, and boss elements.   Room 1. The plastic sheeting suddenly reveals two small green creatures with melon-shaped heads crammed inside bubble helmets—space goblins. Howling battle cries, they charge through the doorway to attack!   Room 2. The doors open to reveal a cramped room with a low ceiling. Several large crates and containers are stacked up near the front of the room. A lumpy bedroll and blanket lie on the floor against the far wall.   Rewards: Hail pistol Grappler Credstick with 50 credits   Room 3. The doors swing open, revealing a room bathed in the bright glow of a reactor against the eastern wall. Glowing display screens cover the walls of the room.   Room 4. This chamber looks like some sort of hydroponics lab. Lush green plants and brightly colored fungi line the walls of the room, fed by trickles of water and flickering ultraviolet lights in the ceiling overhead. A carpet of dead leaves and vegetation covers the floor.   Room 5. A multitude of conduits, pipes, hoses, and tubes dangle from the ceiling and walls of this room, many of them leaking a variety of colorful fluids. Some of these fluids have seeped together on the floor, creating multicolored puddles that glow with a faint radiance. Dusty glass vials and bottles sit atop a sagging shop counter in the northeast corner. A hologram of a humanoid alien suddenly flickers to life in the center of the room. “Welcome to Erijiah’s Exciting Elixirs! Come in, have a drink, and experience the magical blessings of Eloritu!” The alien figure beckons with one arm in a welcoming gesture.   Room 6. A small fire burns in the center of this empty store room. Beyond the fire stands a crude effigy of a quadrupedal beast, made of scrap and junk and topped with the elongated skull of an alien creature. A simple skull-and-crossbones symbol has been painted on the steel doors leading out of the room to the west.   Room 7. Access panels on the walls of this room hang open, revealing jumbled conduits and haphazardly spliced wires. A variety of jury-rigged tech in various states of disrepair is scattered across the floor and several workbenches. Against the south wall, a makeshift throne built of scrap sits atop a raised platform.   Room 8. This small room is packed from floor to ceiling with boxes, crates, and storage containers. It smells somewhat stale, as though a supply of food rations had been stashed somewhere in the mess for a week or two longer than it should have been.   Reward: Accurate handcoil Two medpatches 50 feet of cable line Credstick with 75 credits   Room 9. Glowing power conduits and electrical recharging stations run along the walls of this long chamber. The room turns to the east and widens at its far end, a line of three pillars supporting the ceiling overhead. A small robot is plugged into one of the recharging stations, but it seems to be in standby mode, so it might be possible to sneak by it.   Room 10. Boss: A short flight of steps leads down into this long chamber, which appears to be a timeworn factory or large workshop, but it hasn’t been used for that purpose for years, if not centuries. Faded chemical stains and splotches of mold mar the walls, and rusted gantries sag alarmingly from the ceiling overhead. Ancient, immobile machines stand crumbling along the walls, and piles of debris litter the floor. On the far side of the chamber, a heap of technological items has been gathered together. Although much of the pile looks like junk—including broken robot bodies, used cybernetics, and other recycled tech—there are items of value in the collection as well: a suit of armor, a few weapons, and more. Before you can get a closer look, however, a terrible winged dragon swoops into view! Covered in shining metallic scales, this is no ordinary dragon, and the whine of servos inside its body reveals its true nature—this dragon is a robot! Steel Talon has arrived!

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