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Acrobat

In a circus or on the streets, you earned your pay by performing as an acrobat. You might have turned to adventuring when the money dried up, or simply decided to put your skills to better use.

Acrobat

Blue, Red, Medium, Human, Humanoid Performer 2
  • Perception +6
  • Languages Common
  • Skills Acrobatics +15 , Athletics +8 , Circus Lore +5 , Deception +5 , Performance +9 , Stealth +8
  • Str +2 , Dex +4 , Con +2 , Int +1 , Wis +0 , Cha +1
Steady Balance When the acrobat rolls a success on an Acrobatics check, they get a critical success instead. They aren't flat-footed when attempting to Balance and can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.
Items Climbing Kit, Dagger (5), Rope (50 feet)
  • AC 18; Fort +8 , Ref +12 , Will +4
  • HP 28
  • Speed 30 feet
Cat Fall The acrobat treats all falls as 50 feet shorter. Nimble Dodge Trigger The acrobat is targeted with a melee or ranged attack by an attacker they can see; Effect The acrobat gains a +2 circumstance bonus to AC against the triggering attack. Melee dagger +10 +6 / +2 (Agile , Finesse, Versatile S), Damage piercing
Melee foot +10 +6 / +2 (agile, finesse, Nonlethal l), Damage bludgeoning
Ranged dagger +11 +7 / +3 (agile, thrown 10 feet, versatile S), Damage piercing
Sneak Attack The acrobat deals an extra precision damage to flat-footed creatures.
Swinging Strike The acrobat swings on a rope or trapeze, moving up to double their Speed. At any point during the swing, they can make a melee Strike.
— Gamemastery Guide pg. 236

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