Barrister
Recall Knowledge - Humanoid (Society): DC 13 Unspecific Lore: DC 11 Specific Lore: DC 8
Barristers may serve as criminal prosecutors or as legal advocates, defending the rights of those accused of crimes or named as defendants in civil cases. In a court case or other legal proceeding, the barrister is a 4th-level challenge.
Barristers may serve as criminal prosecutors or as legal advocates, defending the rights of those accused of crimes or named as defendants in civil cases. In a court case or other legal proceeding, the barrister is a 4th-level challenge.
Perception
Demographics
Elvish Page
Cite Precedent
- Perception +7 ; Low-Light Vision
- Languages Common, Elvish
- Skills Acrobatics +6 , Deception +10 , Diplomacy +10 , Intimidate +4 , Performance +10 , Society +7 , Legal Lore +10
- Str +1 , Dex +1 , Con +1 , Int +3 , Wis +3 , Cha +5
Expeditious Inspection Frequency once per 10 minutes They Recall Knowledge, Seek, or Sense Motive.
Sway the Judge and Jury
Unwavering Mien
Pursue a Lead +1; 2 Investigations
Clue In (Concentrate, Investigator +1 circumstance bonus to their check
Items law book (functions as a scholarly journal), court garb (functions as fine clothing), writing set
AC 15; Fort +4 , Ref +4 , Will +11 HP 15 Speed 30 ft Melee fist +5 +0 / -5 (Agile Nonlethal ), Damage bludgeoning
Devise a Stratagem (Concentrate, Fortune, Investigator Frequency once per round The Page can roll to strike before committing to the attack. The Page adds their Intelligence modifier to their attack roll.
Strategic Strike When you strike carefully and with forethought, you deal a telling blow. When making a Strike that adds your Intelligence modifier on your attack roll due to Devising a Stratagem, you deal an additional precision damage.
These representatives of the dwindling Elvish population, have dedicated themselves to the study of law.
Barrister
Sway the Judge and Jury A barrister gains a +2 circumstance bonus to Diplomacy checks to Make an Impression or Request something of the deciding members within a courtroom. If the barrister successfully Performs against a DC of 20 during the 20 minutes prior to the check, they increase the circumstance bonus to +4.
- Perception +6
- Languages Common
- Skills Deception +10 , Diplomacy +12 , Legal Lore +13 , Performance +10 , Society +9
- Str +0 , Dex +1 , Con +1 , Int +3 , Wis +2 , Cha +4
Items law book (functions as scholarly journal), court garb (functions as fine clothing), writing set
Melee fist +4 +0 / -4 (Agile, Nonlethal ), Damage bludgeoning
- AC 13; Fort +3 , Ref +3 , Will +12
- HP 8
- Speed 25 feet
Cite Precedent (auditory, linguistic) The barrister uses existing case law to undermine their opposition. If they succeed at a DC 20 Legal Lore check, they impose a -2 circumstance penalty on the next Diplomacy check an opponent attempts in a legal argument. Any further attempts to Cite Precedent fail until a new topic with different precedents is being argued.
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