Basilisk
Basilisk's Gaze
Prerequisite(s)
BasiliskBenefits
Turn to stone permanently (as flesh to stone), range 30 feet, Fortitude DC 15 negates. A creature petrified in this matter that is then coated (not just splashed) with fresh basilisk blood (taken from a basilisk no more than 1 hour dead) is instantly restored to flesh. A single basilisk contains enough blood to coat 1d3 Medium creatures in this manner. The save DC is Constitution-based.Basic Information
Anatomy
Biological Traits
- Great Fortitude
Genetics and Reproduction
Ecology and Habitats
Known Basilisk haunts
- Lower Gajarpan - The Basilisks under the Gajarpan-Aduz are prized hunting trophies for the Stone Giants above.
Dietary Needs and Habits
Additional Information
Social Structure
Uses, Products & Exploitation
- Hide
- DC 20 Survival - A basilisk hide with spines that can be used to construct a Studded Basilisk Leather Armor that fits a small creature.
- DC 15 Survival - A basilisk hide that can be used to construct a Basilisk Leather Armor that fits a small creature.
- DC 10 Survival - A lesser Basilisk hide (350gp) that can be used to construct a Basilisk Hide Armor that fits a small creature.
- Eyes
- DC 20 Survival - 2 Basilisk's Eyes (2300 gp each). A
basilisk's eye
Basilisk's Eye
- Name
- Basilisk's Eye
- Cost
- 2300 gp
- Weight
- 1/10 lb
- Description_
- When held, a creature can use the eye to cast Flesh to Stone (save DC 12). This consumes the eye. Casting with the eye is riskier than casting with a scroll. A Basilisk's eye has a wider fumble range 1-2 where if the caster fumbles they become stone.
- Tags
- Pathfinder, Magic Item
- IsShared
- 1
SRDFlesh to Stone
transmutation \ earth \
Casting time: standard action V, S, M (lime, water, and earth)Range: medium (100 ft. + 10 ft./level)Duration: instantaneousEffect: Fortitude negates; Spell Resistance yesTargets: one creatureDescription
This spell restores a petrified creature to its normal state, restoring life and goods. The creature must make a DC 15 Fortitude save to survive the process. Any petrified creature, regardless of size, can be restored. The spell also can convert a mass of stone into a fleshy substance. Such flesh is inert and lacking a vital life force unless a life force or magical energy is available. For example, this spell would turn an animated stone statue into an animated flesh statue, but an ordinary statue would become a mass of inert flesh in the shape of the statue. You can affect an object that fits within a cylinder from 1 foot to 3 feet in diameter and up to 10 feet long or a cylinder of up to those dimensions in a larger mass of stone. - DC 15 Survival - 1 Basilisk Eye (2300 gp each).
- DC 20 Survival - 2 Basilisk's Eyes (2300 gp each). A
basilisk's eye
- Teeth
- DC 10 Survival - 2 Basilisk fangs (766 gp each). They can be crafted (smith’s tools) into a Basilisk Fang Dagger
dagger
Basilisk Fang Dagger
Damage (S) Damage (M) Type Critical Range 1d4 + 1d6 Poison Damage 1d4 + 1+ 1d6 Poison Damage Piercing, one-handed, Melee, thrown, Light Blade, tribal, Bone, Poisoning, Magical {19-20}*2 20 ft. (thrown)
Special: +1 to Hit bonusCost: 2300 gpWeight: 1 lbThis Dagger is crafted from the Fang of a Basilisk, and confers a measure of its poisonous bite.
Basilisk Tooth Arrows
- Name
- Basilisk Tooth Arrows
- Cost
- 460 gp /10 arrows
- Description_
- These arrows do an additional +1 to damage and 1d6 of Poison Damage
- Tags
- Pathfinder, Ammunition, Poision, Magical
- IsShared
- 1
- DC 10 Survival - 2 Basilisk fangs (766 gp each). They can be crafted (smith’s tools) into a Basilisk Fang Dagger
dagger
- Flesh
- DC 20 Survival - 3 Applications of Basilisk Blood (1000 gp each). Used to restore petrified creatures.
- DC 15 Survival - 1 Application of
Basilisk Blood
Basilisk Blood
- Name
- Basilisk Blood
- Cost
- 1000 gp
- Weight
- 1 lb
- Description_
- a fresh Application of Basilisk Blood will cure a medium creature of Petrification after an hour the blood no longer works
- Tags
- Pathfinder, Magic Item
- IsShared
- 1
- DC 10 Survival - 6 servings of Basilisk Meat. This meat fortifies the Eater's flesh against injury
- DC 5 Survival - 4 servings of
Basilisk Meat
Basilisk Meat
- Name
- Basilisk Meat
- Cost
- 50 gp
- Weight
- 1 lb
- Description_
- If eaten within 12 hours of harvesting, Basilisk meat will convey a +1 bonus to AC for 12 hours
- Tags
- Pathfinder, Magic Item
- IsShared
- 1
- Guts
- DC 15 Survival Basilisk Stomach. (2000 gp each) It can be master-crafted (alchemist’s supplies) into a Stone Salve
Salve
Stone Salve
- Name
- Stone Salve
- Cost
- 4,000 gp
- Description_
- This ointment has two uses. If an ounce of it is applied to the flesh of a petrified creature, it returns the creature to flesh as the stone to flesh spell. If an ounce of it is applied to the flesh of a nonpetrified creature, it protects the creature as a stoneskin spell.
The price and creation cost given are per ounce.
CONSTRUCTION REQUIREMENTS
Feats Craft Wondrous Item, stone to flesh, stoneskin; Cost 2,000 gp - Tags
- Pathfinder, Magic Item
- IsShared
- 1
- DC 15 Survival Basilisk Stomach. (2000 gp each) It can be master-crafted (alchemist’s supplies) into a Stone Salve
Salve
Facial characteristics
Average Intelligence
- Iron Will
- Perception Focus
Skill Focus
Choose a skill. You are particularly adept at that skill.
Benefits
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.Special
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill.
Perception and Sensory Capabilities
- Darkvision
- Low-Light Vision
Low-Light Vision
Benefits
Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to him as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day. - Blindfight
Blind-Fight
You are skilled at attacking opponents that you cannot clearly perceive.
Benefits
In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if you actually hit. An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however. You do not need to make Acrobatics skill checks to move at full speed while blinded.Normal
Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility also applies.Special
The Blind-Fight feat is of no use against a character who is the subject of a blink spell. - a basilisks senses of touch, hearing, and smell can identify hostile creatures even without the use of thier eyes
Civilization and Culture
Interspecies Relations and Assumptions
Other References
r/DnDBehindTheScreen- Basilisk. 2015. https://www.reddit.com/r/DnDBehindTheScreen/comments/35gjqf/basilisk/.Remove these ads. Join the Worldbuilders Guild
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