Belker
Basic Information
Anatomy
These reclusive elementals have glowing red eyes, leathery wings, and long, sharp claws. While they always retain their shape, belkers can control the solidity of their forms at will, transforming into clouds of smoke, ash, and dust.
Ecology and Habitats
Fiercely territorial, belkers attack trespassers into their lands without mercy, slithering inside their lungs and raking their bodies from the inside. Many belkers are loyal to the Elemental Lord of Air, Hshura, but some hold secret allegiances to Ymeri, who holds domain over fire and smoke.
Additional Information
Perception and Sensory Capabilities
Belker
Cloud Form The belker can occupy the same space as other creatures. Melee Claw +17 [ +13 / +9 ] (Agile, Finesse), Damage slashing Melee Wing +17 [ +13 / +9 ] (agile, finesse, reach 10 feet), Damage bludgeoning Noxious Fumes Requirement The belker occupies the same space as a Medium or smaller creature; Effect The belker attempts to flow into the creature's lungs; the creature must attempt a DC 23 Fortitude save. On a failure, the creature partially inhales the belker and is immobilized by the pain of the smoke rasping in its throat and lungs. The creature can attempt to exhale the belker by spending an action coughing and succeeding at a DC 23 Fortitude save. Most of the belker remains outside the creature, so the belker can still act normally. If the belker moves out of the creature's space or uses Noxious Fumes again, the creature automatically exhales it. Smoke Slash Requirement The belker is partially inhaled by a creature; Effect The belker automatically deals its claw damage to the inhaling creature by forming a claw to slash and scrape the creature from within.
- Language Auran
- Skills Acrobatics +15 Stealth +15 or +17 in smoke
- Strength +2 Dexterity +5 Constitution +3 Intelligence -2 Wisdom +4 Charisma +0
- AC 25
- Fortitude +13 Reflex +17 Will +12
- HP 78
- Immunities bleed, paralyzed, poison, precision, sleep
- Speed 25 feet, Fly 40 feet
Genetic Ancestor(s)
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