Bloodsiphon
Basic Information
Anatomy
Additional Information
Uses, Products & Exploitation
Imbuing Materials
- Vile
Bloodsiphon
Death Burst (Aura, Necromancy, Occult ) When the bloodsiphon dies, its body explodes in a cloudy red burst of necrotic dried blood in a 20‑foot area. Creatures in range must attempt a DC 21 Reflex save.
- Perception +10 ; Tremorsense 30 feet
- Languages Aklo (cannot speak any language)
- Skills Athletics +12
- Str +4 , Dex +1 , Con +3 , Int -2 , Wis +3 , Cha -2
- AC 19; Fort +11 , Ref +7 , Will +11
- HP 80, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious; Weakness slashing 5
Speed 10 feet, swim 20 feet
- Critical Success The creature is unaffected.
- Success The creature takes negative damage .
- Failure The creature takes negative damage .
- Critical Failure The creature takes negative damage and is Enfeebled 2 for 1 hour.
Melee mouth +14 +9 / +4 , Damage piercing plus Grab
Ranged spittle +11 +11 +6 / +1 (range 30 feet), Damage negative
Blood Drain Requirements The bloodsiphon has a creature grabbed or restrained; Effect The bloodsiphon drains blood from the creature it has grabbed. This deals damage and the bloodsiphon grows temporarily moist and slimy as it regains 8 Hit Points, gaining any excess as temporary Hit Points that last for 1 minute. A creature that has its blood drained by the bloodsiphon is Drained 1 until it receives any type of healing.
Genetic Ancestor(s)
Discovered by
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