Bog Wraith
The bodies of its victims are the only tracks it leaves.
A rage consumed spirit of a humanoid left to rot in the wild; the souls that would eventually become bog wraiths have been exiled from their home communities. They were criminals left to die alone in the wilderness.
Bog Wraiths are the original proto-form Wraith, when Bog Wraiths accumulate enough magical energy they become full-fledged wraiths.
Bog Wraith
Melee Spectral Hand +14 +9 / +4 (Finesse ), Damage Negative Plus Drain Life Drain Life (Divine, Necromancy ) When the wraith damages a living creature with its spectral hand Strike, the wraith gains 5 temporary Hit Points, and the creature must succeed at a DC 20 Fortitude save or become Drained 1. Further damage dealt by the wraith increases the amount of drain by 1 on a failed save to a maximum of drained 4. Eternal Exiles: As a residual effect of their cursed existence Bog Wraiths are unable to reenter a settlement.
- Perception +11
- Languages Common, Necril
- Skills Acrobatics +10 , Intimidation +12 , Stealth +10
- Strength -5 , Dexterity +3 , Constitution +0 , Intelligence +2 , Wisdom +2 , Charisma +5
- AC 20
- Fortitude +6 , Reflex +11 , Will +11
- HP 42
- Immunities death effects, disease, paralyzed, poison, precision, unconscious
- Resistances all 2 (except force, ghost touch, or positive; double resistance vs. non-magical)
- Speed 25 ft
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