Criminal
As an unscrupulous independent or as a member of an underworld organization, you lived a life of crime. You might have become an adventurer to seek redemption, to escape the law, or simply to get access to bigger and better loot.
Career
Other Benefits
Intelligence
Dexterity
- Stealth
- Experienced Smuggler Experienced Smuggler
Experienced Smuggler - Skill Feat 1TRAIT
Requirements Trained in StealthDescription You often smuggle things past the authorities.
Applications When the GM rolls your Stealth check to see if a passive observer notices a small item you have concealed, the GM uses the number rolled or 10—whichever is higher—as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you’re a master in Stealth, the GM uses the number rolled or 15, and if you’re legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for hidden items. Due to your smuggling skill, you’re more likely to find more lucrative smuggling jobs when using Underworld Lore to Earn Income.
Criminal
Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You're trained in the Stealth skill, and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.Background
Type
Illicit
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