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Dark Creeper

Adapted From- Dark Creeper- d20PFSRD- https://www.d20pfsrd.com/bestiary/monster-listings/humanoids/dark-creeper/
Dark creepers lurk in the black places deep below the surface of the world, venturing forth at night or into neighboring societies when the urge to steal and cause mayhem grows too great to resist. Endless layers of filthy, moldering black cloth shroud these bandits. Usually encountered in groups, dark creepers flee from bright light, but are quite brave in the dark.   Dark creepers exude a foul stench of sweat and spoiled food, owing primarily to the fact that they rarely take off their clothing—instead piling on new layers when the outermost one grows too ragged.

Qualifications

Dark Creepers are generally young rogues of the Underdark seeking to strike out on their own to make their fortune.

Requirements

Dark creepers must submit to their gang's Stalker's presenting them with offerings and obeying their every whim. Invariably, several dark stalkers serve as leaders Caligni tribes, with all of the tribe’s heavy work and labor falling on the diminutive shoulders of the creepers, freeing the dark stalkers for their own decadent pleasures.

Appointment

A Caligni must acquire a Dagger to become a Dark Creeper; the dagger can be bought, crafted, given, or stolen. Buying a dagger is generally looked down upon; Blade Buyer is an insult hurled on Caligni that are considered incompetent.

Accoutrements & Equipment

Type
Civic, Military, Generic

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CR 2

Dark Creeper

Rogue 1 CE M Humanoid, Caligni
Initiative: +3 Senses: see in darkness; Perception +4

Filthy, reeking black rags wrap this small humanoid from head to toe, leaving only its hands and pale white nose visible.

Defense

AC: 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
HP: 19 3d8+6
Fortitude: +3 Reflex: +6 Will: +1
Weaknesses: light blindness

Offense

Speed: 30ft
Melee: dagger +6 piercing 19–20 plus poison
Special Attacks: death throes , sneak attack
Spell-like Abilities: (CL 3rd)   At will—darkness, detect magic

Statistics

Str 11 , Dex 17 , Con 14 , Int 9 , Wis 10 , Cha 8 ,
Base Attack: BAB +2 CMB: +1 CMD: 14
Feats: SSkill Focus (Sleight of Hand), Weapon Finesse
Skills: Climb +8 , Perception +4 , Sleight of Hand +7 , Stealth +12 ;
Racial Modifiers: +4 Climb, +4 Perception, +4 Stealth
Languages: Caligni
SQ: Poison Use (Ex) Dark creepers are skilled in the use of poison and never risk accidentally poisoning themselves. Dark creepers favor a foul-smelling black paste distilled from certain deep-underground fungi known as black smear—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect STR Damage ; cure 1 save.

Ecology

Organization: solitary, pair, gang (3–6), or clan (20–80 plus 1 dark stalker per 20 dark creepers)
Treasure: dagger, black poison [3 doses], Rag Armor, other gear

 

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