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Daze

You cloud the target’s mind and daze it with a mental jolt.
Related Discipline
Related School
Effect Duration
1 Round
Range
60 ft
Level
Cantrip

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Daze - Cantrip 1
DOUBLE ACTION

Requirements somatic or verbal components
Description
  • Range 60 feet; 
  • Targets 1 creature
  • Saving Throw Will; 
  • Duration 1 round
  • You cloud the target’s mind and daze it with a mental jolt.
 
Applications The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.   Heightened (+2) The damage increases by 1d6.  

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