Enthrall
Your words fascinate your targets. You speak or sing without interruption throughout the casting and duration.
Enthrall
Blue, Black Auditory, Emotion, Enchantment, Spell 3Your words fascinate your targets. You speak or sing without interruption throughout the casting and duration. Targets who notice your speech or song might give their undivided attention; each target must attempt a Will save. The GM might grant a circumstance bonus (to a maximum of +4) if the target is of an opposing religion, ancestry, or political leaning, or is otherwise unlikely to agree with what you're saying.
- Traditions Arcane, Occult Spellcasting
- Bloodlines Diabolic Bloodline, Fey Bloodlines, Genie Bloodline
- Deities End of Innocence, Pale Kiss, Guardian Fool, Savored Sting, Heart-Speaker, Teller, Everbloom, Crawling Chaos, Lady of Love, Rising Sun
- Cast somatic, verbal
- Range 120 feet; Targets all creatures in range
- Saving Throw Will; Duration sustained
Each creature that comes within range has to attempt a save when you Sustain a Spell. If you're speaking, enthrall gains the linguistic trait.
- Critical Success The target is unaffected and notices that you tried to use magic.
- Success The target needn't pay attention but doesn't notice you tried to use magic (it might notice others are Enthralled).
- Failure The target is fascinated with you. It can attempt another Will save if it witnesses actions or speech with which it disagrees. If it succeeds, it's no longer fascinated and is temporarily immune for 1 hour. If the target is subject to a hostile act, or if another creature succeeds at a Diplomacy or Intimidation check against it, the fascination ends immediately.
- Critical Failure As failure, but the target can't attempt a save to end the fascination if it disagrees with you.
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