Khal-Mad
Khal-Mad is a strong religious dwarven Kingdom in Mifob. Centuries ago, when the land was ruled entirely by Rove, a dispute between the governing bodies and the dwarven clergy led the dwarven holds to break from Rove. In time, Khal-Mad grew apart from Rove, aided by the discovery of rich mineral deposits. Eventually, tales of the mineral wealth within Khal-Mad's deep mountains spread to the Federation of Nakhuza. The federation annexed the lands bordering Khal-Mad and began to mine the mountains.
Structure
Country Leadership
- Count (Ruler):
- Dyar (Councilor):
- Watch Marshal (General):
- Viceroy (Grand Diplomat):
- (Heir):
- (High Priest):
- Magister (Magister):
- Militia Commander (Marshal):
- Sheriff (Royal Enforcer):
- Gerrun(Spymaster):
- Treasurer (Treasurer):
- Viceroy (Viceroy):
Maps
-
Whomzat
-
Stohik
Capitalhold of Khal-Mad -
Ellosto
Heartland Province of Khal-Mad -
Khal-Mad
Dwarvenhold on the Southwestern tip of Mifob
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Comments
Author's Notes
Adapted From MTG Wiki- Femerefand pathfinderwiki- Five Kings Mountains