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Lance

Lance

Martial, Spear
  • Price 1 gp; Damage 1d8 P; Bulk 2
  • Hands 2
  • Group Spear; Traits Deadly d8, Jousting 1d6, Reach
This spear-like weapon is used by a mounted creature to deal a great deal of damage.
Deadly d8: On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. An ability that changes the size of the weapon's normal damage dice doesn't change the size of its deadly die.
Jousting 1d6: The weapon is suited for mounted combat with a harness or similar means. When mounted, if you moved at least 10 feet on the action before your attack, add a circumstance bonus to damage for that attack equal to the number of damage dice for the weapon. In addition, while mounted, you can wield the weapon in one hand, changing the damage die to the listed value.
Reach: Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet.

Critical Specialization Effects

Spear: The weapon pierces the target, weakening its attacks. The target is Clumsy 1 until the start of your next turn.
— Core Rulebook pg. 280 2.0
Item type
Weapon, Melee
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