BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Mephit

Mephits—sometimes known as elemental scamps—are little bipedal critters with bat-like wings who serve stronger Elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.

Basic Information

Anatomy

Mephits are small winged elemental humanoids native to the Elemental Planes.

Genetics and Reproduction

Additional Information

Geographic Origin and Distribution

Mephits are native to the Elemental Planes.

Average Intelligence

Mephits suffer from Diminished Intelligence

Perception and Sensory Capabilities

All Mephits possess Darkvision.
Genetic Ancestor(s)
Genetic Descendants
Scientific Name
Elementum Demos Mephit

Mephit Heritages

Mephit Ancestry Feats

1st Level

  • Breath Weapon
    Breath Weapon - Feat 1
    DOUBLE ACTION

    Requirements Elemental or Draconic Ancestry
    Description The shape, damage, and damage type of your breath weapon depend on your specific form. A creature in the area attempts a basic save against your Class DC. This is a Reflex save unless stated otherwise in the special ability description for your specific form. Once activated, your breath weapon can’t be used again for 1d4 rounds. Your breath weapon has the trait corresponding to the type of damage it deals.
    Applications
    Element Area Damage
    Air 15-foot Cone 2d6 Slashing
    Earth 15-foot Cone 2d6 Blugeoning
    Fire 15-foot Cone 2d4 fire and 1d4 persistent fire damage
    Acid 15-foot Cone 2d4 fire and 1d4 persistent acid damage

Remove these ads. Join the Worldbuilders Guild

Mephit Ancestry


Name
Mephit Ancestry
Hp
8
Traits
Elemental, Mephit
Source
Homebrew
Speed
20 ft, Fly 15 ft
Size
Small
Boosts
Dexterity, Free
Flaws
Intelligence- Double Flawed
Languages
Common, Heritage Language
Additional_languages
equal to your Intelligence modifier (if it’s positive). Choose from any other languages to which you have access (such as the languages prevalent in your region).
Special_abilities
  • Darkvision- You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white.
  • Fast Healing- Mephits gain Fast Healing 2 when immersed within their element
  • Immunities- Mephits are immune to Bleed, Paralysis, Poison and Sleep Effects.
  • Innate Spellcaster- Mephits are manifestations of Arcane Magic; they receive a +9 bonus to their Arcane Magic DC.
  • Natural Weapons- Mephits are able to attack with fists, jaws, and claws for 1d6 damage plus modifier.
Tags
Pathfinder 2e, Ancestry, Elemental, Mephit
IsShared
on

Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!