Fire Mephit
Fire mephits are conniving and quick to anger. They aren’t evil, but they delight in inflicting pain, and their love of burning things pushes them the closest to this alignment of all Mephit . They have bright-orange skin, and wisps of flame flicker along their wings as they flap through the air. The rivalry between fire and Water Mephit is notorious, and these creatures loathe working together for any amount of time.
Basic Information
Anatomy
Like other mephits, fire mephits are short, bipedal creatures with small horns and bat-like wings. They are known for their mischievousness and love of vengeance and are easy to anger. Fire mephits are red in color and glow with flames.
Biological Traits
Ecology and Habitats
Like every other native of the Plane of Fire, fire mephits are invulnerable to heat and flame, an ability without which they would be unable to survive. Because it is so foreign to their nature, however, they are overly susceptible to cold. As long as they are in active contact with flame or intense heat, they are also able to heal wounds at a tremendous rate.
When threatened by outsiders, they can release a cloud of super-heated flame. This ability is nearly useless on their native plane but serves them well when summoned to the Material Plane. Mephits are also able to draw on their naturally magical natures. They have the ability to summon others of their kind, create rays of scorching flame, and heat nearby metal to a white-hot glow
Additional Information
Social Structure
Unlike other kinds of mephits, fire mephits have a highly developed society. On their native Plane of Fire, fire mephits live in a strict matriarchal society ruled by the decadent Matriarch of Holy Sublimation Dirimalia VI. Although they are less hostile and more easily approachable than the xenophobic Efreet, their complex taboos and social mores can be tricky for outsiders to navigate. The mephits are also known for being advanced experimental alchemists.
Fire mephits conquered Emberkeep, a stronghold of the native dwarf-like beings known as the Azer in ancient times, and are still served by them. Mephits have a long-standing dispute over territory with efreet, which often escalates into all-out warfare. To bolster their cause, the mephits have a semi-secret alliance with one of their enemy's worst opponents, the Shaitans of Foundation.
Fire mephits have an infamously strong rivalry with Water Mephit and avoid working with them if possible.
Uses, Products & Exploitation
Survival harvesting
Trained
- Fire Mephit Fang- DC 10 on a critical success 2 fangs are collected
- Fire Mephit Hide- DC 12
Expert
- Fire Mephit Gland- DC 15
Geographic Origin and Distribution
- Crematoria- Fire Mephits are native to Crematoria.
Perception and Sensory Capabilities
- Darkvision- Elemental are not dependent on light to see.
-
Smoke Vision
ignore the concealed condition from smoke.
Reference
Erik Mona et al. (2008). Campaign Setting, p. 179. Paizo Publishing, LLC. ISBN 978-1-60125-112-1 Jason Bulmahn. (2009). Pathfinder RPG Bestiary (First Edition), p. 202-203. Paizo Publishing, LLC. ISBN 978-1-60125-183-1 Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, Mark Seifter, et al. (2019). Pathfinder Bestiary (Second Edition), p. 151. Paizo Inc. ISBN 978-1-64078-170-2 John Compton, Paris Crenshaw, Eleanor Ferron, Thurston Hillman, and Jessica Price. (2016). Planes of Power, p. 33. Paizo Inc. ISBN 978-1-60125-883-0 Todd Stewart. (2009). The Great Beyond: A Guide to the Multiverse, p. 20. Paizo Publishing, LLC. ISBN 978-1-60125-167-1Fire Mephit by mbraguini
Genetic Ancestor(s)
Scientific Name
Demos Mephit Ingus
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